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Tech Journal Now > Games > 23 years later, Morrowind on controller and Steam Deck just got a million times better: The latest version of OpenMW is out now
Games

23 years later, Morrowind on controller and Steam Deck just got a million times better: The latest version of OpenMW is out now

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Last updated: November 8, 2025 8:20 am
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I’ve said it before and, unless PC Gamer fires me for all that embezzling I’ve been doing, I’m bound to say it again: OpenMW is one of the coolest mod projects out there. Much like DevilutionX does for Diablo or Daggerfall Unity does for Daggerfall, OpenMW is an open-source engine reimplementation for The Elder Scrolls 3 that lets you play it on damn near any device and with a lot of mod-cons.

If a phrase like “open-source engine reimplementation” fills you with dread, fear not: using OpenMW is as simple as downloading it and double clicking the launcher (though you’ll need base Morrowind installed), and I strongly encourage you to do so—the devs just released OpenMW version 0.50, and it’s a doozy.

“This round number release overhauls the gamepad experience, makes foundational steps in dehardcoding combat, further expands our Lua scripting API and, among the host of user interface fix-ups, introduces the highly requested quick item transfer,” writes OpenMW team member Capo.


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“Dehardcoding combat” is the process by which OpenMW is gradually opening up to Morrowind’s core combat functionality to tweaks, expanding the Lua scripting API further enhances OpenMW’s capacity for all-powerful Lua modding, and UI fix-ups are, well, self-explanatory. But I confess it’s the gamepad stuff that has me going out of my gourd for this one.

My confession is that my first exposure to Morrowind was actually via its semi-miraculous Xbox version, which even had to quietly reboot the console during some load screens. My young jaunts about Balmora and Vivec came with my hands on a controller, not at a keyboard and mouse, and I still kind of like that way of exploring a Bethesda game. Not to mention that, frankly, I’m getting too old and tired to want to hunch over a desk to play my videogames. Anything I can play on my TV, I will.

Image 1 of 3

(Image credit: Bethesda / OpenMW Team)

Inventory in OpenMW with gamepad.
(Image credit: Bethesda / OpenMW Team)

Trading in OpenMW with gamepad.
(Image credit: Bethesda / OpenMW Team)

TV or, indeed, my Steam Deck. OpenMW’s new controller gubbins makes both prospects easier than ever. I’ve installed OpenMW 0.50 on my Deck and had a run about and it’s shocking how natural it all feels.

Menus are navigable, inventories are parseable, and it might actually be easier to get a grasp on your myriad character sheets and maps when you bring them up now. It’s fantastic and, like so much of the Morrowind mod scene, a testament to the talent and passion that still surrounds TES 3 over two decades later. If you’ve been hankering for a replay, I reckon this might be your time.

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