SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Cities: Skylines 2’s new developer breaks cover on its plans for the sequel’s future, revealing a patch that will include changes players ‘have been requesting for a long time’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Cities: Skylines 2’s new developer breaks cover on its plans for the sequel’s future, revealing a patch that will include changes players ‘have been requesting for a long time’
Games

Cities: Skylines 2’s new developer breaks cover on its plans for the sequel’s future, revealing a patch that will include changes players ‘have been requesting for a long time’

News Room
Last updated: February 1, 2026 12:13 pm
News Room
Share
4 Min Read
SHARE

A decade after it famously beat SimCity at its own game, Finnish developer Colossal Order waved goodbye to the Cities: Skylines series last year. In Colossal Order’s place, stewardship of Cities: Skylines 2 was taken over by Surviving the Aftermath developer Iceflake Studios. Now at the helm, Iceflake has unveiled the first part of its plans to take the sequel forward.

In the first issue of a new developer diary called City Corner, Iceflake outlines some of the features arriving in its debut Skylines 2 update. “There are quite a few changes coming in this first patch, some of which you have been requesting for a long time,” the developer explains. The post focusses primarily on visual changes Iceflake is working on, though these do not represent the full extent of the update.

Even so, the announced adjustments to Skylines 2’s are substantial. The headline change is a new feature that allows players to customise the colours of individual objects, inspired by yenyang’s ‘Recolor’ mod. “So far, we are limiting this asset colouring to buildings, props and vehicles for now,” Iceflake writes. “But we are working on making this possible for trees, plants and other props as well.”


Related articles

Arguably more significant, however, is an extensive rework to Skylines 2’s UI, intended to make interacting with the sequel less confusing. “We have streamlined the onboarding process and changed some icons to be more expressive and easier to understand the context from them.” The focus of these changes is to the toolbar, which Iceflake says has “gone through a big makeover” to improve clarity and readability.

Other planned changes include a major lighting and skybox pass designed to improve night-time visibility and increase the number of clouds you’re likely to see, plus an overhaul of Skylines 2’s weather effects that ensures snow actually sticks to the ground. “Since most of the surfaces didn’t show any signs of snow even in the thickest snowstorm, we decided to fix it in true Finnish fashion,” Iceflake says.

(Image credit: Paradox Interactive)

As mentioned, this isn’t everything coming in Iceflake’s first Skylines 2 patch. The studio plans a second dev diary that will dive into the mechanical changes coming with the update. “We have also prepared fixes to some of the issues you have mentioned in our forums, which we will touch upon in the next post,” Iceflake adds.

It still isn’t wholly clear why Colossal Order parted ways with both Skylines and publisher Paradox Interactive. In a statement announcing the split, Paradox said the pair had “mutually decided to pursue independent paths”, while Colossal Order’s CEO explained the developer planned to pursue “new projects”.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

But it isn’t the first time a developer has shuffled off the stage of its own game under the publisher’s banner, with the original developers of Bloodlines 2 and Prison Architect 2 both receiving the shepherd’s crook treatment. Perhaps Paradox likewise felt that Colossal Order was no longer the best studio for the job, although it may also be that CO felt disillusioned by the response to the sequel.

Iceflake is in a slightly different position from the replacement developers of those games, however, taking care of a game that’s already out. While it’s too early to say how well the studio will handle caretaking duties, this initial post does show some promise.

Read the full article here

You Might Also Like

Bloodlines 2 2026 roadmap moves up expansion release windows slightly, and yes, Bloodlines 2 has a roadmap for 2026

All of Deadlock’s new heroes are now released—but please, pity the poor schmuck that spent anywhere between 252-378 hours pouring votes into Celeste, who came second to last

Original Witcher story lead says the surprise twist at the end ‘was a mistake,’ because instead of focusing on Geralt the sequel was forced into ‘a story about witchers who are killing kings for some reason’

World of Warcraft: Midnight’s lead composer feels ‘very lucky and happy that we’re not using generative AI’

MindsEye studio boss threatens legal action against YouTuber as co-CEO Leslie Benzies denies Epstein allegations: ‘I have never met Jeffrey Epstein, nor have I ever visited his island’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

How to mine iron ore for Rhett’s Request in Crimson Desert

March 22, 2026
Games

How to trade and get a wagon in Crimson Desert

March 22, 2026
Games

Crimson Desert guide: Tips, puzzle solutions, bosses, and confusing UI explained

March 22, 2026
Games

How many games can you identify just from a screenshot of their open world?

March 22, 2026
Games

An ambitious mod management tool for the original Baldur’s Gate games just got a massive overhaul

March 22, 2026
Games

Bethesda learned its lesson from DLC pop-ups in its older RPGs: ‘We’ve gotten better at that’

March 22, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?