SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Clair Obscur’s famously small (but not that small) developer isn’t interested in becoming less not-that-small: ‘I think it’s good to have limitations when you are creative’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Clair Obscur’s famously small (but not that small) developer isn’t interested in becoming less not-that-small: ‘I think it’s good to have limitations when you are creative’
Games

Clair Obscur’s famously small (but not that small) developer isn’t interested in becoming less not-that-small: ‘I think it’s good to have limitations when you are creative’

News Room
Last updated: December 23, 2025 3:01 am
News Room
Share
5 Min Read
SHARE

Sandfall Interactive, developer of this year’s megahit Clair Obscur: Expedition 33, is a famously small developer. So small, in fact, that there was a whole discourse earlier this year about how miniscule the studio is. That lasted right up until another discourse (possibly part of the same discourse) that Sandfall Interactive is actually not that small at all.

It was, without a shadow of a doubt, the most annoying debate the industry engaged in this year. Yet regardless of how small or large Sandfall Interactive is, CEO Guillaume Broche isn’t interested in making the studio any bigger. Speaking to Edge (via GamesIndustry) Broche explained that he’s more interested in making games than bulking out the team.

“I think it’s good to have limitations when you’re creative,” Broche told Edge. “We could scale up now we have a lot more money, but I would say it’s not tempting for us, because even the management team and myself, we’d have to be hands-on and doing things for ourselves.”


Related articles

Broche added that expanding the studio would mean more time spent managing it, which isn’t what interests him about game development. “We love making games more than we love managing, so we want to keep doing that. These past five years were some of the best of my life, and I want to be happy like that again.”

Broche was also asked to spill the secrets behind Expedition 33’s success, which led it to sell over five million copies and win a whopping nine Game Awards—more than Baldur’s Gate 3. After qualifying that every developer is “very different”, Broche explained that Sandfall built its internal processes around its team, rather than vice-versa.

Clair Obscur: Expedition 33 – Launch Trailer | PS5 Games – YouTube


Watch On

“I think the secret is to adapt the game to the team you have and not the other way around,” he said. “And mostly, it’s not about processes, it’s making a game that you want to play. It’s contradictory, but [try to] not care too much about the players, because if you care about your game, it means you care about the players ultimately.

“The best way for me to care about people is to make something that is sincere. If it feels human, [even] if there are little flaws here and there, it’s forgivable. It just has to have a strong soul and identity.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

One thing Broche didn’t mention regarding Expedition 33’s success or its team-size was generative AI. Shortly after the game’s release in April, fans spotted numerous cases of apparent AI generated textures in the game. These were quickly removed by Sandfall in a patch, with the patch notes claiming they were a “placeholder texture.”

Sandfall’s cofounder, François Meurisse, copped to using generative AI in Expedition 33’s development in June, admitting the studio used “some AI, but not much” (Google translated). That article has since been updated to state that “there is no element made with generative AI in the game.”

This hasn’t stopped the Indie Game Awards from pulling two gongs it handed out to Sandfall’s J-coded RPG. The awards body takes a “hard stance” against generative AI use in game development, as explained in its FAQs. According to committee member Mike Towndrow, Sandfall had stated that no gen AI was used in the making of the game in its submission for the awards. However, “on the day of the premiere, Sandfall Interactive did, in fact, confirm that gen AI was used in the making of Expedition 33.”

Read the full article here

You Might Also Like

Debate: Are videogame concerts worth the money?

Here’s that noir thriller built in the original Half-Life engine you asked for

Statistics prove everyone is T-posing for dominance in Elden Ring Nightreign, the feared Bell Bearing Hunter is only the fourth-deadliest field boss, and nobody plays Guardian

Tavern Keeper is the management sim of my dreams, and the best thing I’ve played in early access in 2025

Rust’s ‘Pivot or Die’ update was meant to shake up the meta, but it’s a nightmare for solo survivors that leaves me no choice but to die

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

Seattle skyscraper renamed to JPMorganChase Center as banking giant expands footprint

January 15, 2026
Games

With only 2,300 hours to go until a full Ecco the Dolphin reveal, new details emerge about the forthcoming reboot

January 15, 2026
AI

Will Nvidia H200 chips go to China? – Computerworld

January 15, 2026
Games

Here’s one big benefit to Hytale not being on Steam: its refund policy is way better than Valve’s

January 15, 2026
News

Seattle-area startup Included acquired by Phenom in HR software deal

January 15, 2026
Games

How well do you know classic videogame cheats? See if you can answer these 10 tricky questions

January 15, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?