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Tech Journal Now > Games > Destiny 2 Armour 3.0: Stat changes and archetypes in The Edge of Fate
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Destiny 2 Armour 3.0: Stat changes and archetypes in The Edge of Fate

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Last updated: July 14, 2025 2:06 pm
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As its name suggests, Armour 3.0 is yet another sweeping overhaul to the way your armour works in Destiny 2. Third time’s the charm, right? Armour 2.0 was introduced with Shadowkeep back in 2019, and I’d say it’s time for a change anyhow. Armour 3.0 is a total makeover, bringing major changes to all new armour in The Edge of Fate and beyond, which includes brand new stats and armour archetypes.

Armour 3.0 isn’t the only shakeup in Destiny 2 The Edge of Fate, as it also introduces armour set bonuses and new gear tiers for both weapons and armour, encouraging you to progress through world tiers to upgrade your equipment. Of course, there’s also a suite of new gear, including exotics like New Land Beyond, which also add new perks.

Destiny 2 Armour 3.0 explained

(Image credit: Bungie)

Armour 3.0 brings the following changes to all new armour earned in The Edge of Fate era—both legendary and exotic quality:


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  • Overhauled stats: The six stats you’re used to have been renamed and generally given new purposes, too, letting you further specialise into specific playstyles and builds.
  • Archetypes: There are now armour archetypes, which are essentially categories to convey how stat groupings are distributed. Pick an archetype that matches your build and playstyle.
  • Set bonuses: Like other MMOs, we now have armour set bonuses, which give you additional perks if you wear multiple pieces of the same armour type.
  • Gear tiers: Technically not specific to the Armour 3.0 changes, but just as important, you now have to progress through gear tiers to earn increasingly more powerful weapons and armour. For armour, the higher the tier, the higher the total stat points.

Any gear earned prior to The Edge of Fate won’t have all the bells and whistles that new drops do, but it will have its stats converted to the new system. You’ll still want to replace it eventually, but your current build will likely see you through the new story campaign.

Destiny 2 Armour 3.0 stats

Arguably the largest change coming to gear in The Edge of Fate is overhauled armour stats. The six stats we’ve come to know and love (or ignore) have been completely changed, with new names and effects. In fact, Mobility has been removed entirely in favour of a weapon-focused stat, which let’s face it, is so much more appealing. Stats can now also be increased all the way up to 200.

The impact of these changes is that, at low stat investment, your abilities and durability will feel weaker than they used to, but at high stat investment, they’ll feel even stronger. You’ll need to better prioritise stats for your build, as there are now more tradeoffs in ignoring stats.

These are the Armour 3.0 stats in The Edge of Fate:

Swipe to scroll horizontally

Stat

1-100 Effects

100-200 Effects

Health

Grants 0-70 healing when picking up an Orb of Power.

Grants 0-10% flinch resistance.

Shields start recharging 0-25% more quickly and take 0-50% less time to fully recharge.

0– 20 Additional shield capacity vs combatants.

Weapons

Improves weapon reload and handling speeds.

Improves damage against minor and major combatants (0-15% for primary and special weapons, and 0-10% for heavy weapons).

Grants a chance for ammo bricks produced to contain more ammo than normal.

Improves damage versus boss combatants and Guardians (0-15% for primary and special weapons, and 0-10% for heavy weapons in PvE, and 0-6% bonus weapon damage vs. players in PvP).

Class

Improves the base cooldown of your class ability.

Improves the amount of class energy gained from external sources and any class regeneration speed scalars from other sources.

Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class ability.

The duration is determined by the ability used, so the longer the cooldown, the longer the Overshield lasts.

Melee

Improves the base cooldown of your melee ability.

Improves the amount of melee energy gained from external sources and any melee regeneration speed scalars from other sources.

0-30% increased melee ability damage.

This includes powered, unpowered, and glaive melee attacks.

Grenade

Improves the base cooldown of your grenade ability.

Improves the amount of grenade energy gained from external sources and any grenade regeneration speed scalars from other sources.

0-65% increased grenade ability damage.

Super

Improves the Super energy gained from damaging targets. It does not change the base cooldown time of your Super.

Improves the amount of Super energy gained from external sources and any Super regeneration speed scalars from other sources.

0-45% increased Super ability damage.

Broadly, this is how Bungie classifies the new stats, which is important when it comes to your old armour being converted to the new Armour 3.0 stat system:

  • Mobility is now Weapons
  • Resilience is now Health
  • Recovery is now Class
  • Strength is now Melee
  • Discipline is now Grenade
  • Intellect is now Super

The stats that have been removed in the new system have been set to a fixed value for all players:

  • Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters, but there are new leg armour mods to increase this now-unofficial stat.
  • Resilience is fixed to what 100 was in the previous system.
  • Recovery is fixed to around what 60 once was in the old system.

Destiny 2 armour archetypes

Destiny 2: The Edge of Fate | Launch Trailer – YouTube
Destiny 2: The Edge of Fate | Launch Trailer - YouTube


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Armour 3.0 introduces six armour archetypes that dictate how the stats above are distributed, with the goal of making it easier to figure out at a glance how an armour piece can fit into your build. Each drop has a randomly selected armour archetype, which has a fixed primary stat and a secondary stat, as well as a tertiary stat randomly selected from the remaining four options.

Here are all the armour archetypes, and what they focus on:

  • Paragon: Super primary, Melee secondary
  • Grenadier: Grenade primary, Super secondary
  • Specialist: Class primary, Weapons secondary
  • Brawler: Melee primary, Health secondary
  • Bulwark: Health primary, Class secondary
  • Gunner: Weapons primary, Grenade secondary

I imagine Gunner and Bulwark will be the most popular archetypes. The former focuses on pure weapon and grenade power, which are generally the most useful damage stats in endgame activities. Meanwhile, the latter is perfect for survivability. Of course, you can also get tertiary stat rolls to further min-max.

Destiny 2 Armour 3.0 exotics and the biggest changes

Destiny 2 Armour 3.0: Thee exotic class items' overview cards compiled into one image, showing the stats and effects of Relavitism, Solipsism, and Stoicism.

(Image credit: Bungie)

While new gear automatically drops with all the bells and whistles of Armour 3.0, you’re likely wondering what’s going to happen to your current builds. Here’s what you need to know:

  • Masterworking now adds points to the stats not affected by your armour archetype, to help raise uninvested stats.
  • Pre-The Edge of Fate armour is being converted to use the new armour stats, though you’ll still be incentivised to earn new armour to take advantage of set bonuses and gear tiers.
  • Ada-1 offers 20 free focused exotic armours available through the Year of Prophecy that allow you to focus any non–class item exotic to an archetype of your choice.
  • Exotic class items are the only armour from before The Edge of Fate that are fully converted to the new system, with maximum stat rolls and archetypes.
  • 15 existing exotic armour pieces (and 28 exotic weapons) have been updated to the new gear tier system, with more coming in future updates, but all your exotic armour will still have their stats converted to the equivalent of Tier 2 rolls.

If you’re curious, these are the exotic armours being fully converted to Armour 3.0 with The Edge of Fate:

Swipe to scroll horizontally

Warlock

Hunter

Titan

Felwinter’s Helm

The Dragon’s Shadow

Precious Scars

Fallen Sunstar

Mask of Bakris

Wormgod Caress

Nothing Manacles

Blight Ranger

Ursa Furiosa

Ballidorse Wrathweavers

Cyrtarachne’s Façade

Icefall Mantle

Starfire Protocol

Mask of Fealty

Point-Contact Cannon Brace

Wings of Sacred Dawn

Khepri’s Sting

Pyrogale Gauntlets

Mantle of Battle Harmony

Oathkeeper

Wishful Ignorance

Mataiodoxia

Athrys’s Embrace

Crest of Alpha Lupi

Rime-coat Raiment

Renewal Grasps

Actium War Rig

Geomag Stabilizers

Caliban’s Hand

Mk. 44 Stand Asides

Promethium Spur

Gifted Conviction

Peregrine Greaves

Boots of the Assembler

Lucky Pants

Phoenix Cradle

Secant Filaments

Star-Eater Scales

The Path of Burning Steps

Swarmers

Speedloader Slacks

Abeyant Leap

Eunoia

Moirai

Melas Panoplia

Read the full article here

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