SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: FF14 director Naoki Yoshida has big plans for the MMO after Dawntrail’s roughspots—hinting at A Realm Reborn-style overhaul
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > FF14 director Naoki Yoshida has big plans for the MMO after Dawntrail’s roughspots—hinting at A Realm Reborn-style overhaul
Games

FF14 director Naoki Yoshida has big plans for the MMO after Dawntrail’s roughspots—hinting at A Realm Reborn-style overhaul

News Room
Last updated: November 18, 2025 10:00 am
News Room
Share
6 Min Read
SHARE

Final Fantasy 14 has been in a bit of a weird state. Endwalker’s post-launch patches failed to hit the ground running, despite the main expansion absolutely nailing the climax of its 10-year story. Dawntrail carried these problems forward, and with a lukewarm main quest, it couldn’t rest on that good ol’ patch story hype to keep folks enthused.

Things have been improving, slowly but surely, with Creative Studio 3 seemingly keen to experiment and shake things up after years of a stale, sluggish formula—and it looks like those efforts are continuing.

That’s per an interview with Korean outlet Inven, wherein Naoki Yoshida (Yoshi-P) spoke on the subject. I should note that the following quotes are machine-translated, so the exact meaning is to be taken with a grain of salt, but it certainly looks like Yoshi-P’s working on something big:


Related articles

“Final Fantasy 14 is now moving forward into its next decade. We have a fan festival planned, and we have some pretty big announcements lined up. With the determination to embark on a second iteration, we’re rethinking everything from scratch to evolve the game with new goals.”

For context, Final Fantasy 14 had a failed initial release in 2010, so dramatic that Yoshi-P was brought in to overhaul the entire game from scratch. It was a major effort, one that saw it turn from an awkward, poorly-optimised game to a standard, but solid MMO: One that’s slowly drawn in a deeply affectionate fanbase. Also, they made the reboot to A Realm Reborn diegetic, dropping a moon on everybody. It was pretty cool.

FINAL FANTASY XIV: THE FINAL 11 MINUTES *End Of Eorzea* – YouTube


Watch On

Yoshi-P invoking this sort of language, then, actually means something. In op-eds I’ve written about this game, I’ve noted that FF14’s problem is that it’s history repeating itself. Nowhere near as dramatically as it did in the 1.0 days, mind, but still—1.0 operated on outdated assumptions about what MMO players wanted, and present-day Final Fantasy 14 has been doing the same.

Yoshi-P appears to recognise this: “In the past, MMORPGs were built around repetitive tasks, known as grinding, and time-consuming gameplay. However, things have changed since World of Warcraft, and Final Fantasy 14 as well.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

He then goes on to mention the Allagan Tomestones system, which typically lets players grab 450 tomestones a week for gear as the weekly incentive to keep logging in. However, he seems to understand that players’ priorities have changed:

“To put it bluntly, even 450 Allagan tomestones might not be particularly meaningful to those who don’t care about item level. Therefore, we could consider exchanging them for mounts, attractive gear, and other items. I believe these things, which have been taken for granted until now, can be taken to a higher level in online game services and entertainment, and that’s why I’m currently considering this direction.”

I’m absolutely reading patterns in the tea leaves, here, but to my eye this seems akin to FF14 shifting over to what I’ve seen other MMOs do: Broadening the pool of rewards, and making every patch release feature something for everybody.


Related articles

Right now, if you don’t care about gear in FF14, you’ve not really got much reason to do your daily roulettes—contrast this with, say, WoW’s Trading Post system. Do almost anything in that game, and you’ll get access to monthly cosmetic rewards.

If my soothsaying is right, I’m onboard. FF14 often seems like a solid, well-built stick without a proper carrot. Fun, engaging fights with no real reason to keep doing them; Variant Dungeons you put away once you’ve explored them; Levelling dungeons that vanish into the ether once you’ve got your jobs to level 100; Exploration Zones that go underused if they aren’t a part of the relic weapon grind this cycle. It doesn’t use the whole cow.

As for the scale, whether we’re talking a full Realm Reborn-style reboot is up to interpretation: Other translations use “Reborn” language, but I highly doubt Creative Studio 3 is going to drop a second moon on Eorzea.

What is interesting is this tidbit: “MMORPGs are a genre that requires a lot of time, so I don’t think they’re well-suited for today’s times. Many pioneers have already played for a long time, and catching up requires a significant investment of time, which is difficult. I don’t think it’s acceptable to not experience the joy of a game unless you invest hundreds of hours.”

I’ve often described Final Fantasy 14 as a JRPG turducken, because it’s essentially five very good singleplayer RPG stories (and one so-so one) encased in an MMORPG shell. This means that it takes over 400 hours to actually get to the endgame—I can’t help but wonder if this means we’ll finally be getting a second starting point in the game’s future. The proof will be in the pudding when the Fanfests roll around next year.

Read the full article here

You Might Also Like

Game Pass subscribers ‘in certain countries’ will not be affected by the price increase, at least ‘for now,’ because sometimes government regulation is actually a good thing

Battlefield 6’s lethargic progression is getting a much-needed overhaul, but Portal is unsurprisingly paying the price after we all abused it

We’ve reached unprecedented levels of cooked: The Mega Gengar Pokémon TCG is selling for $800 even though it doesn’t actually exist yet

Diablo 4 is gearing up for another major loot overhaul before its next expansion arrives next year

Every Final Fantasy Tactics job, rated

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Gearbox finally fixes Borderlands 4’s infuriating class mod drops and snore-inducing Wildcards—oh, and its first DLC is now free

November 23, 2025
Games

How to complete The Major’s Footlocker in Arc Raiders

November 23, 2025
Games

It’s a shame HoYoverse’s new game is sporting offensively cheap-looking character models because everything else has me sold on its paranormal cop mystery

November 23, 2025
Games

Ahead of Black Friday, Fanatical has dropped more comic and book bundles than I know what to do with, covering Dragon Age, Mass Effect, Cyberpunk 2077, Halo, and more

November 23, 2025
Games

The original Dawn of War games have 109 new Steam achievements after 20 years—if you have the definitive edition, at least

November 23, 2025
Games

The League of Legends trading card game is surprisingly good because it embraces the best trends in card games

November 23, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?