Crimson Desert is a game utterly stacked with systems—minigames, theft, horse stabling, farming, follower missions, you get the picture. It’s something that PCG’s own Mollie Taylor called out in her Crimson Desert review, describing it as “an infinite trail of gumdrops”.
Turns out, however, that there were in fact more systems that developer Pearl Abyss didn’t add—a rare moment of restraint from a studio that otherwise was determined to make an everything bagel of a videogame. The “Cut Content Restored Food Risk System” mod (thanks, TheGamer) alleges an entire smorgasbord of culinary complications that Pearl Abyss seemingly cut from the final game.
“Crimson Desert ships with a fully designed food consequence system that Pearl Abyss built but never activated,” writes mod author claramercury. “We discovered 50 food skills across 15 categories—including temperature food, elemental resistances, combat buffs, and even immunity food for endgame mechanics that aren’t live yet.”
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While food in Crimson Desert does have some variety—with some meals in the game already giving you ice resistance—the full gauntlet of modifiers claramercury laid out here is much more expansive. We’re talkin’ HP and Spirit Regen, elemental damage type resistances, and—as the quote above mentions—food that makes you immune to Abyss, Poison, and whatever “Coma” and “Sound attack” are.
In addition, the more powerful your food gets, the more consequences it has for consumption—with drunkenness, food poison, and poison status effects assailing poor Kliff if he eats too much. Me too, buddy.
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