SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: It’s been 14 years since I played a 2D/3D hybrid puzzle game as clever as Cassette Boy
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > It’s been 14 years since I played a 2D/3D hybrid puzzle game as clever as Cassette Boy
Games

It’s been 14 years since I played a 2D/3D hybrid puzzle game as clever as Cassette Boy

News Room
Last updated: January 20, 2026 10:14 pm
News Room
Share
7 Min Read
SHARE

I’ve spent the last 14 years surprised that more games haven’t stolen the central gimmick to 2012’s Fez. A 2D world that you can rotate like a 3D object to find hidden secrets is the kind of trick that never gets old. But the Fez-like era never really happened and I’ve been left to wonder what it might be like to play something even half as clever.

Cassette Boy is the closest I’ve ever got to playing a game that might actually rival Fez. While it lacks Tetris blocks and made-up languages, it’s full of similarly mysterious characters and puzzles to uncover as you spin every level around in search of answers.

The moon is gone and you, a small boy made of white cubes, are on a mission to find it. Cassette Boy begins as a legally distinct Zelda clone—you pull a sword out of a stone in the first five minutes—and transforms into something else the moment you have the power to turn the world around as many times as you’d like.


Related articles

Just like in Fez, the ability to peek behind solid objects, like houses and trees, in what you thought was a 2D world is an arcane power that only the strangest characters you meet seem to acknowledge. Everyone else is still living in knockoff Hyrule and has no idea a giant coin is floating behind the lighthouse. It’s almost like you’ve enabled a cheat code to break the game in ways the developers didn’t intend. Almost.

When I encountered my first puzzle, I knew very quickly that the developers intended for me to break my brain in order to figure out how to unlock a gate with a treasure chest sitting behind it. I thought Cassette Boy would go easy on me to start, but its optional shrine rooms feel like final exams I had no time to study for. You enter these rooms and are given no instructions, but that’s precisely what makes them so satisfying to solve. Driven by pure intuition, I figured out how to use a crate to climb up onto the walls and shoot an arrow at a switch that was unreachable otherwise. I was then able to take that basic concept and identify where to apply it elsewhere in the game, like when I was helping an old man who locked himself out of his room.

(Image credit: Tyler C. / Wonderland Kazakiri inc.)

Once you make it past the intro, Cassette Boy opens way up. I’d enter a room with three exits and find myself going down long rabbit holes before ever returning to see where the other paths led. A long hallway with skeleton archers turned out to be its own puzzle as I spun it around and around trying to figure out how to access every adjacent room. Sometimes it was as straightforward as flipping the hallway 90 degrees to reveal a doorway, but other times it took climbing to the level above and dropping down to where I wanted to be.

Annoyingly, I discovered my one weakness with a game that requires you to hold an image of a level in your head: I am really bad at it. I’m already directionally challenged in games built like mazes, but Cassette Boy is even worse because you frequently enter familiar rooms in entirely different orientations than before. The positive effect of this is that you can catch secrets you’ve missed in rooms you’ve passed through several times already. But if you have trouble remembering where you came from and where to go, it’s a nightmare that I’m not sure the game is trying to impose on you. There were a few times in the couple of hours I played where I was starting to get bored running through rooms looking for where to go.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

That is the bargain you make with a game as quiet as Cassette Boy. If it wasn’t so fun poking around its world and feeling smart for discovering things I wasn’t told about, I might’ve given up on it. But it kept surprising me and pulling me back in.

A screenshot of Cassette Boy. A cobblestone dungeon made out of blocks and 2D art is shifted into a 3D perspective.

(Image credit: Tyler C. / Wonderland Kazakiri inc.)

I was stuck on a puzzle for a solid 30 minutes where I had to stand on pressure plates and rotate the perspective to hide them behind the environment and lock them in place. (You’re told early on that anything you can’t see is frozen in place and rendered intangible, which sure gives me some theories about where the moon went!) The problem was that every time I spun the room around so I could activate the lever, one of them would become visible and reset, raising a wall blocking the lever. Then I had an idea: Is it possible to lower the wall, shoot an arrow toward where the lever will be, and quickly rotate the room so the wall raises behind the arrow as it flies toward the lever? The thrill I got when it worked brought me right back to 2012.

Cassette Boy is the Fez-like I’ve always wanted. In fact, calling it that feels like a disservice to everything else it’s doing that isn’t like Fez at all. I’ve seen footage of later areas in the game when you have access to bombs and other tools that expand the scope of the puzzles and how you approach each area. I would’ve been happy with far less, but it’s exciting to know the game only gets more dense with secrets as it goes along.

Cassette Boy is out now on Steam.

Read the full article here

You Might Also Like

How to complete Movie Night in Arc Raiders

Final Fantasy 14’s newest raid theme is changing what it means to be a videogame song

I played more than 20 metroidvanias this year other than Silksong, and these are the ones doing the most creative/experimental things with the genre

I tried to exercise in VR for an entire month, and I think I’ve finally been convinced to adopt the health-headset lifestyle

Commander Shepard actors will return for the new Mass Effect game ‘with bells on’ if BioWare asks them: ‘Email the powers-that-be who make these games and say, Give us more Shepard’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Anime action RPG studio Pahdo Labs shuts down despite accruing $17.5M in funding: ‘We believed making a demo of a familiar but new game would be our best shot’

February 4, 2026
News

Tech Moves: Tableau CEO steps down; Microsoft taps new executive VPs; Avanade’s new CEO

February 4, 2026
Games

Good news, Stardew Valley enthusiasts: the 1.7 update will make children ‘a little more interesting’ and add two new marriage candidates

February 4, 2026
News

Washington’s ‘millionaires tax’ targets top earners as tech leaders warn of startup fallout

February 4, 2026
Games

As a Sims 4 Build Mode freak, today’s free update is way more important than the new expansion

February 4, 2026
Games

Why does isometric perspective suit Disco Elysium? ‘You can design the entire game as if it was a painting’

February 4, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?