Kingdom Come: Deliverance 2 is a very particular game. Where other games strive to be streamlined, KCD2 tries to be arduous. Take its armour system, for example: in any other game, putting your gear on is a matter of selecting it in your inventory and hitting go. In KCD2? You need to layer up properly so all your pointy metal armour bits don’t hurt your delicates.
It could have been even more persnickety. In a chat with PC Gamer, Warhorse co-founder and KCD2 executive producer Martin Klima recalled a scrapped system that would have seen Henry gain and lose weight depending on how much you ate, preventing you from wearing certain items of clothing and armour.
“Currently in the game as we released it, all men wear the same clothes you do… basically, you can put on anything that you find,” Klima said. But earlier in development, Warhorse toyed around with a different system: “Some NPCs would be fat and some would be thin, and then the clothing they wear would be either too large or too small for you.”
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