SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Life is Strange: Reunion does its best to give Max and Chloe fans what they want at the expense of almost every other character in the game
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Life is Strange: Reunion does its best to give Max and Chloe fans what they want at the expense of almost every other character in the game
Games

Life is Strange: Reunion does its best to give Max and Chloe fans what they want at the expense of almost every other character in the game

News Room
Last updated: April 3, 2026 8:54 am
News Room
Share
9 Min Read
SHARE

We will never get a game quite like 2015’s Life is Strange ever again. Ready for the mosh pit, shaka brah? Go fuck yourselfie? I was eating those beans, are you fucking insane? I was eating… those BEANS!? Iconic. Equally as cringe a decade ago as they are now, but it just worked. A small, relatively unknown French studio doing its best to hella capture the essence of American high school life.

At the core of it all was the game’s two main characters: Max Caulfield and Chloe Price. Specifically, their relationship (as sapphic or platonic as you well wish) and the ravelling and unravelling of a single week together as Max’s newly-unlocked rewind power danced along the timeline of their lives. All of this culminates in the choice for Max to either save their hometown at the expense of Chloe’s life, or defy fate forever and see Arcadia Bay destroyed.

(Image credit: Square Enix)

Life is Strange is a game that, despite its shortcomings, was an incredibly earnest and heartwrenching tale of teenagehood, tragedy, and consequence. A perfect storm.

Article continues below


You may like

One which Deck Nine—who has developed all but one Life is Strange game since Don’t Nod’s initial debut—has spent the last two years trying to recreate. First with Double Exposure, which brought Max back with new friends, romance options, and time-adjacent powers to explore.

We will never get a game quite like 2015’s Life is Strange ever again.

It was a tough job narratively, one I personally found serviceable enough as a staunch Bay over Bae chooser. But it was one which upset many of Pricefield’s fans, who felt their decision to save Chloe over Arcadia Bay was minimised. Reduced to a relationship that had drifted apart over a decade, nary a text or occasional hookup to be seen. Something that, to me, feels rather realistic, especially as someone who has journeyed through these games the same age as these two women. But this is also a videogame with magical rewind powers, we can loosen up a little.

And now we’re here with Life is Strange: Reunion, the first game to feature Max and Chloe side-by-side since that very first outing 11 years ago. A game that is so clearly Deck Nine’s desperate attempt to claw back any good grace with the Pricefield enjoyers that it comes at the expense of every narrative beat set up at the end of Double Exposure, and reduces almost every supporting character to a prop in service of setting up and moving along moments between my two OGs.

Reunited and it feels… okay

This is coming from a fellow Pricefield enjoyer, mind. Did I foolishly direct my romantic interests towards Warren in my very first playthrough of Life is Strange all those years ago? Sure, but I’ve long seen the light.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I’m also someone who has never wavered in my decision to sacrifice Chloe. Not all stories have a happy ending. It gives the original game so much more emotional weight, and makes Max’s reunion with her in this one far more interesting. A person that she’s spent a decade grieving, carving a space out in her heart for, suddenly standing in front of her. It’s an incredibly poignant moment—and I admittedly welled up a little when Foals’ Spanish Sahara started playing, a reminder of the choice both myself and Max made all those years ago.

Safi looking pensive.

(Image credit: Square Enix)

The scene gave me high hopes for what Reunion was going to deliver. I’d anticipated fan service and manufactured cutesy Pricefield moments, sure. And they’re certainly there. But in pursuit of them, Deck Nine forgot about everything else.

Reunion feels like two stories. The one Deck Nine originally wanted to tell, and the one it felt it had to. The foundations laid with Double Exposure’s ending have been demolished. Where I expected Safi’s quest to find other people with powers like herself and Max, she instead stropped around campus, hiding her real self in favour of shapeshifting as students and faculty. She toes the line of being interesting—criticising Max’s reckless power usage, blind to her love for Chloe to see any external damage she’s causing. To Safi included.


What to read next

Instead it’s a bunch of passive-aggressive comments (I rejected her plea for support at the end of Double Exposure, my bad I guess!) that lead nowhere, before the end of the game ties everything up in an incredibly sloppy bow and has her back to her old self.

Where Diamond’s nosebleed had hinted towards further cool power-related character development, she’s actually entirely absent from Reunion. Relegated to a single (optional) phone call at the very end of the game.

Max looking at a Polaroid photograph, with a sad look and a furrowed brow.

(Image credit: Square Enix)

It’s all shafted in favour of a mysterious fire that sees the demise of Max’s nouveau bestie Moses. And, once again, Chloe. It’s admittedly another interesting premise, but one that goes nowhere in Reunion. The eventual climax to who is responsible is awful and nonsensical. A culprit given diabolically little screentime and character development, which makes the reveal a total nothing burger.

But hey! Chloe and Max get to go out on the lake in a little boat at sunset and wax lyrical about their time together as teens. And break into stuff just like they used to. And hold hands. And finally share a little reunion smooch.

They’re important moments, don’t get me wrong. Ones I loved. But I couldn’t help but feel like Deck Nine was carefully tip-toeing towards me to present them. Pricefield kisses in one hand, a white flag waving back and forth in the other.

Max and Chloe on a boat on a lake.

(Image credit: Square Enix)

For me, Reunion’s most interesting narrative moments don’t even involve Max. Chloe and Moses, and their interactions, are the star of the game. For starters, Moses is perhaps the only Double Exposure character who doesn’t feel completely gutted—probably because he fits nice and neatly into Reunion’s story—but his dynamic with Chloe is where I got to see the biggest indication of her character growth. Where I get the biggest sense of the kind of woman she’s become over on the “alive Chloe” timeline.

And then I’m taken back to a poorly woven story. Attempts to intertwine Safi and Chloe’s shared situation. Haphazardly slotting together a fire that has nothing to do with either of them, while also exploring and bringing a critical lens to Max’s rewinding, and simultaneously figuring out how to bring it all back to the two who started it all.

Unfortunately, I’m not sold on it. I will always love Max and Chloe, but the characters Deck Nine crafted for Double Exposure deserved better. It’s not entirely the developer’s fault—the studio is far smaller than it was for the previous game, and I would bet there was a whole lot of narrative pivoting that took place before Reunion’s release which has led to a sloppy final product. I just wish Pricefield’s farewell had been given the time and care it deserved.

Read the full article here

You Might Also Like

Bungie patches Marathon’s slide cancel movement tech, says no movement freaks allowed: ‘Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play’

Black Ops 7 ad banned in the UK for ‘triviliazing sexual violence’

My Madden simulation predicts a Patriots win in Super Bowl 2026, though I should point out I used the Madden game from 1988

Going Medieval stole my heart with a large, cursed hole

Marathon Server Slam update: Bungie says if you’re not getting enough PvP action, maybe you’re just not looking for fights in the right places

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Thank goodness Magic: The Gathering isn’t doing a Harry Potter crossover set

April 4, 2026
Games

Warframe community director says ‘nothing in our games will be AI-generated, ever’

April 4, 2026
Games

A new Crimson Desert patch adds the only RPG feature that matters: A hide helmet button

April 4, 2026
Games

Datamined Elden Ring cutscene gives more clues about DLC villain Miquella’s original story

April 4, 2026
News

A seamless return and one very dumb question about stamps – GeekWire

April 4, 2026
Games

Fallout: New Vegas for the PS3 mod adds Fallout: New Vegas for the PS3 to Fallout: New Vegas for the PC

April 4, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?