SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: One problem with making an Assassin’s Creed game in Ancient Greece, says Ubisoft, is that there just weren’t enough tall buildings for a ‘climbing frame game’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > One problem with making an Assassin’s Creed game in Ancient Greece, says Ubisoft, is that there just weren’t enough tall buildings for a ‘climbing frame game’
Games

One problem with making an Assassin’s Creed game in Ancient Greece, says Ubisoft, is that there just weren’t enough tall buildings for a ‘climbing frame game’

News Room
Last updated: July 14, 2025 4:08 pm
News Room
Share
4 Min Read
SHARE

Assassin’s Creed is a game where, in the words of AC Odyssey’s world director, Ban Hall, “verticality is really important.” It’s always been a game about seeing a giant cathedral or something, scrambling up to the top, and then admiring the view before swan-diving off. Even at more of a street level, you’re still constantly gaining that little bit of height for sightlines and combat advantages. It is a game that wants players to climb.

Which meant that AC Odyssey had a little bit of an issue. Ancient Greece, you see, was just not known for its skyscrapers. Speaking to Edge Magazine for the venerable tome’s 413th issue (spotted by GR+), Hall says, “It really is a climbing-frame game, and it’s about moving the players through those spaces and going up and down things as much as anything else.”

So when you’re working on, for example, Assassin’s Creed Syndicate and London in the 19th century, you have an absolute embarrassment of riches for this purpose. Hall says when the AC team was working on Syndicate, much time was spent on “creating those desire lines for players to take” up one of the many enormous buildings in Britain’s capital. “How do you attract the players who want to spend their time elsewhere to climb this particular monument you need them to climb?”


Related articles

But when it comes to Odyssey, “a lot of the buildings and the points of interest we were building were much smaller.” Ancient Greece is not exactly short of grand buildings and architectural glories: it’s just that none of them are especially tall. The Parthenon is incredible, but it’s a mere 14 metres tall: and for high-diving assassins, that just don’t cut it.

(Image credit: Scarlizz)

The tallest structure in Ancient Greece is likely to have been the Colossus of Rhodes, one of the seven ancient wonders of the world. And this is where the Odyssey team hit upon their solution for the videogame version of Ancient Greece: AC games always straddle a fine line with historical accuracy anyway, so adding a few more statues seems like a no-brainer.

“That’s kind of where some of the ideation came from when it came to building some of the big statues that we put around Greece,” said Hall. “They were always based on mythological or historical fact, always based on working with the research team, working with a historian. But what we did was we took a fantastical approach to the giant statue that then gave us something epic to climb.

“It gave the player a distraction. So you could be on your main quest, going across to a different town, but like: ‘Oh, there’s that: I’m going to go check that out.’ Then you get that climbing, you get that verticality.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

Today’s Wordle clues, hints and answer for August 24 (#1527)

Tony Hawk’s Pro Skater 3 + 4 developer is trying to figure out who put the edgy Guitar Hero gag in the game it made, promises to remove it in the next update even though players want it to stay

Hyper Light Breaker has shadow dropped a new update with floating islands, difficulty modifiers, a beefy new tank character, and a challenging duo boss that’s ‘technically 4 bosses’ depending on what order you beat them in

Today’s Wordle clues, hints and answer for August 3 (#1506)

Upcoming tactical FPS MMO Cinder City has maps that are so detailed you can tour Seoul and visit NCsoft’s office full of ‘Zombie workers with name tags’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

WSU researchers develop an AI robot that uses a puff of air to find and pick ripe strawberries

September 4, 2025
Games

Silksong is so popular, even people in the Piracy subreddit are encouraging others to just buy it: ‘If we can afford to support them, we should’

September 4, 2025
Games

The Silksong subreddit spent launch day sharing boss strats for Steam’s ‘cart phase’, banishing each other to the Skongless year of 2019, and—let’s see—posting hole

September 4, 2025
News

CoreWeave to acquire OpenPipe, a Seattle-area startup that uses reinforcement learning to help companies build AI agents

September 4, 2025
Games

Silksong PC features: Ultrawide, 16:10 for Steam Deck, uncapped framerate and more

September 4, 2025
News

LIGO and Google create a new AI tool to supercharge the hunt for gravitational waves

September 4, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?