SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Original Witcher story lead says the surprise twist at the end ‘was a mistake,’ because instead of focusing on Geralt the sequel was forced into ‘a story about witchers who are killing kings for some reason’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Original Witcher story lead says the surprise twist at the end ‘was a mistake,’ because instead of focusing on Geralt the sequel was forced into ‘a story about witchers who are killing kings for some reason’
Games

Original Witcher story lead says the surprise twist at the end ‘was a mistake,’ because instead of focusing on Geralt the sequel was forced into ‘a story about witchers who are killing kings for some reason’

News Room
Last updated: February 18, 2026 1:00 am
News Room
Share
3 Min Read
SHARE

Artur Ganszyniec, the lead story designer of the original Witcher RPG, recently completed a full playthrough of the game he helped create nearly 20 years ago, documented across 26 separate episodes on YouTube. And at the end of it all, he dropped an interesting little bit of trivia: The game’s epic, out-of-nowhere ending wasn’t originally what the story team wanted, and he thinks it was a “mistake.”

First things first, the ending in question: Geralt collects his payment from King Foltest and heads for the door, but there’s trouble afoot!

Cool fight, but it’s the up-close look at the dead dude that really sets the table: The would-be assassin is a witcher! It’s a very obvious setup for a sequel, which you might naturally think meant that CD Projekt had something specific in mind for subsequent games. And maybe CD Projekt management did, but the story team? Not really.


Related articles

“That’s where we wanted the game to end, like with an open question and open future,” Ganszyniec says as the game’s closing montage plays. “But while we were finishing the game, someone decided—like the board decided, or [CD Projekt co-founder Michał Kiciński] decided that we needed an animated outro of the game.

“And the script for this … it was created not really involving the story team. So it was sort of, we weren’t really paying attention. And that was a mistake I think.”

The problem, in Ganszyniec’s mind, is that the outro effectively locked The Witcher 2 onto a particular path: “It became evident that the next game will have to follow up on this and tell a story about witchers who are killing kings for some reason. And that’s why the second Witcher is very political and there’s not really much room for exploring who Geralt is, his family, his history, and stuff like this.”

I can understand Ganszyniec’s frustrations. Building to an open-ended conclusion that leaves Geralt’s future adventures open to whatever, only to have it superseded by a surprise twist that really constrains the creative direction of the follow-up game, has to suck a little bit. On the other hand, it’s hard to argue with success, and The Witcher 2 was very successful indeed: As of January 2026, it’s sold more than 15 million copies, helping turn CD Projekt into one of the biggest game studios in Europe.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

Where to find Cooling Coils in Arc Raiders

When Overwatch said it was returning to the story, I did not expect its most genius decision: Reworking maps for the fun of it

Life is Strange developer Don’t Nod adds a dash of Alien: Isolation anxiety to its usual cinematic formula, and I think it works

‘We want more for them’: Arc Raiders’ lead dev reassures players that balance and end-game content are a top priority

Modders have already put mechs, music boxes, and an ‘MMO-style dungeon’ in Hytale, impressing Hypixel founder: ‘Absolutely crazy talented’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG

April 5, 2026
News

Why this Tableau vet walked away from tech to roll with the dogs – GeekWire

April 5, 2026
Games

I tried to become a pro bowler but I skipped one important step: learning how to bowl

April 5, 2026
News

Most popular stories on GeekWire for the week of March 29, 2026 – GeekWire

April 5, 2026
Games

Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world

April 5, 2026
Games

After over 150 hours with Crimson Desert, it still makes no damn sense—compels me though

April 5, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?