SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Ousted Subnautica studio co-founder says it was a ‘shock’ to get fired, Subnautica 2 is ‘ready’ for early access release, and no longer working ‘at the company I started stings’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Ousted Subnautica studio co-founder says it was a ‘shock’ to get fired, Subnautica 2 is ‘ready’ for early access release, and no longer working ‘at the company I started stings’
Games

Ousted Subnautica studio co-founder says it was a ‘shock’ to get fired, Subnautica 2 is ‘ready’ for early access release, and no longer working ‘at the company I started stings’

News Room
Last updated: July 7, 2025 5:35 pm
News Room
Share
7 Min Read
SHARE

Last week, Krafton gutted the leadership level of Subnautica studio Unknown Worlds, and in a notably robust press release said that studio needed “renewed energy and leadership” to deliver the long-awaited Subnautica 2. The fan reaction was generally speaking one of total dismay, so much so that Unknown Worlds released an open letter over the weekend asking for patience, and trying to reassure fans that key team members were still in place.

Now, Unknown Worlds co-founder and designer/director of Subnautica, Charlie Cleveland, has taken it upon himself to share with the game’s fans what happened behind-the-scenes: and reassure them about the state of Subnautica 2.

Cleveland’s post is titled “What is a Wave but a Thousand Drops?” It begins by recalling the halcyon days of youth, when he and his high school friends in Burlington, Vermont, would spend the summers trying and failing to make games: until 1996, “when just two of us worked through the fall and got our first game playable: an underwater (!) Star Control II clone called Aquarium Fighter […] I instantly became hooked. Hooked on making games. Hooked on making not-fun-things (but with potential), fun.”


Related articles

Cleveland reflects on how much the industry has changed over nearly three decades, and the “brutal” realities of making money in the current era. He says he started Unknown Worlds “without realizing it” by creating the Half-Life mod Natural Selection.

Way before it was more common, the ‘studio’ operated a remote model and the unusual business practice of “ask[ing] the community to send me $20 bills in the mail so I could keep working on the game, and you did. $18k was a tough salary to live off of, but I made it work and loved every moment of it. Like a design hook, but I was hooked on design. So hooked that I spent 10 years making the sequel.”

Cleveland says none of this would’ve happened without co-founder Max McGuire, and Natural Selection 2 “made just enough money to get Subnautica into a stripped-down early access, which allowed us to find the fun… the community helped guide us forward until we found something we all loved. Something we loved to make and something that millions loved to play. There’s no way it would’ve been as successful if we had waited until v1.0 before releasing it to the public.”

But it wasn’t all plain sailing, with Cleveland saying “one of our games failed because we thought we knew better” than the process they’d followed with Subnautica. I think he’s referring to 2022’s Moonbreaker here, which he directed, and “fewer people played that game than even that humble Half-Life mod […] it really wounded me and I needed time to heal. Sometimes it feels like I’ll never get over that one.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

(Image credit: Unknown Worlds)

Then we get to Subnautica 2. “Many of the folks that started the journey with us nearly 20 years ago have worked hard on Subnautica 2, and they’re joined by some incredible new talent who were drawn to the studio by their love of the games and their passion for the way we’ve made them,” says Cleveland. “We know (and love) that the expectations for this sequel are high. But the team has poured their hearts into the game and their dedication really shows.

“So you can see why for Max, Ted, myself, the Unknown Worlds team, and for our community, the events of this week have been quite a shock. We know that the game is ready for early access release and we know you’re ready to play it. And while we thought this was going to be our decision to make, at least for now, that decision is in Krafton’s hands. And after all these years, to find that I’m no longer able to work at the company I started stings.”

As noted above, Krafton’s press release announcing the departures was unusually forthright, and it certainly didn’t seem like any love was lost. Cleveland doesn’t outright say it, but the news being “quite a shock” certainly suggests that the trio were pushed rather than jumping: and it’s especially weird that he regards Subnautica 2 as “ready” for release (it was scheduled for a 2025 release, though it’s unclear if it will release this year).

You’d think the guy who created and directed Subnautica would have a good sense of where the sequel was. I’ve asked Krafton for comment on Cleveland’s statement, and on Subnautica 2’s release date situation, and will update with any response.

“I want you to know that whatever happens to the founders, to the team and to the game, our priority is, and has always been, to make the best damned game we can for the best community in the world,” ends Cleveland. “With your Gorge plushies and your hand-drawn fish fan-art, and yes, your hard-earned dollars, you’ve supported us in every way, in every season, cold and warm, since Half-Life modding was even a thing.

“And I also want you to know that this is not where the story ends.”

Read the full article here

You Might Also Like

Today’s Wordle answer for Thursday, June 26

Hearthstone’s first in-game pet is only available via a gacha mechanic that will cost most players a whopping 158 bucks

Ubisoft marks 10 years of trolling Splinter Cell fans with a new tease and I can’t believe I’m saying this but they used the wrong picture of Sam Fisher

Today’s Wordle answer for Sunday, June 15

Baldur’s Gate 3 Karlach actor Samantha Béart was initially turned down for roles like ‘Goblin 49,’ but 2 years later they were hired ‘within a day’ of their audition as ‘the muscle mummy we know and love’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

ByteDance lays off 65 Seattle-area workers

July 7, 2025
Games

Peak modder celebrates the grim achievement of generating 10,000 skeletons in a single day with a mod that ‘creates a shared experience of failure and discovery’ by littering the island with the corpses of your fellow scouts

July 7, 2025
Games

Capcom cancels a presentation on Monster Hunter Wilds performance at CEDEC 2025 amid ongoing developer harassment

July 7, 2025
Games

Vintage Story aims to save a piece of Hytale by hiring former Hypixel developers to create a new ‘Adventure Mode’ for the hardcore survival game

July 7, 2025
Games

Cyberpunk: Edgerunners was a depression-fest because its writer is ‘from Poland and people in Poland are sad. They are born sad, they die sad, so I just wanted to make the whole world sad’

July 7, 2025
Software

Nearly half of agentic AI projects will be killed by ’27 due to hype, costs, and risks – Computerworld

July 7, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?