SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: ‘We brought our computers to an Airbnb in Hongdae and locked tf in for a month’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: ‘We brought our computers to an Airbnb in Hongdae and locked tf in for a month’
Games

Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: ‘We brought our computers to an Airbnb in Hongdae and locked tf in for a month’

News Room
Last updated: June 24, 2025 4:05 pm
News Room
Share
4 Min Read
SHARE

Peak, the breakout hit climbing game whose wobbly scout characters you’ve probably seen tumbling down mountainsides on social media over the last few days, was a product of indie dev collaboration. It was created as a partnership between Another Crab’s Treasure developer Aggro Crab and Content Warning creators from Landfall, and according to the studio heads involved, the bulk of its development was a madcap game jam.

Initially, Aggro Crab studio head Nick Kaman said that Peak’s development was motivated “mostly from jealousy.”

Speaking to PC Gamer over email, Kaman said that when his team learned that Content Warning’s core development was created during a month-long Landfall game jam in Korea, it “turned everything we know about game development upside-down.”

(Image credit: Landcrab)

“At the time we were on the precipice of launching our biggest game ever, Another Crab’s Treasure—an intense 3+ year-long project that burnt a lot of us out. While it was a success, Content Warning was a much bigger one made in MUCH less time,” Kaman said.


Related articles

Luckily for Aggro Crab, there had already been a friendly relationship between the studios. “When three of us asked if we could hop on that gravy train for a return trip the next year to Seoul (because obviously that’s an important part of the formula), we got a resounding yes,” Kaman said.

Just four months ago in February, three Aggro Crab devs and four of Landfall’s regular collaborators descended upon an Airbnb in Seoul. “We brought our computers to an Airbnb in Hongdae and locked tf in for a month,” Kaman said. “As soon as we landed, we beelined straight for the nearest IKEA and spent the day assembling office chairs and desks (that were donated to the local indie scene at the end of the month).”

Dead next to a rock

(Image credit: Aggro Crab, Landfall)

Peak wasn’t built entirely from scratch during those four weeks in Hongdae. “I pitched the idea for this game almost exactly one year ago in a hot tub in Sweden,” said Aggro Crab creative director Caelan Rashby-Pollock. “The concept was a lot more vague then and much closer to an open-world survival thingy, but we all quickly got excited about being a group of lost scouts on an island, and the macabre slapstick that can come from that.”

But once Aggro Crab and Landfall devs touched down in Seoul, it was all systems Peak.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Basically any given moment was either working on Peak or getting food while talking more about Peak,” Kaman said. “While it was pretty intense, it was also the most fun I’ve ever had working on a game.” As Kaman tells it, that fun is probably responsible for Peak’s 1 million sales.

“On a silly multiplayer game like this, the player experience often mirrors the development,” Kaman said. “Most of the design was driven by the question: ‘Wouldn’t it be funny if THIS happened?’ And now every TikTok I’ve seen of a great moment in Peak reminds me of the great moment we had while implementing it.”

Peak is available now on Steam.

Read the full article here

You Might Also Like

I played this free, 15-minute claymation horror game about examining an ancient idol in the morning while the birds were chirping, and it still scared me more than anything I’ve played in years

Clair Obscur: Expedition 33 devs are the new popular kids on the RPG block, visiting both Hideo Kojima and Final Fantasy creators Square Enix for ‘a creatively rich exchange of visions and ideas’

High on Life 2: all the key details on the wacky FPS’s squanchin’ sequel

Epic publicly humiliates 2 more Fortnite cheaters by forcing them to say sorry and promise to never, ever do it again

How to get Refined Carbon in Abiotic Factor

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

‘I always knew it was going to go away eventually:’ Anthem producer Mark Darrah gives his take on Stop Killing Games ahead of his own project shutting down forever

August 18, 2025
Games

Today’s Wordle clues, hints and answer for August 18 (#1521)

August 18, 2025
Games

The deeply simulated roguelike strangeness of Caves of Qud won this year’s Hugo Award for Best Game or Interactive Work

August 18, 2025
Games

My favorite new desktop buddy on Steam is a cat that goes fishing

August 18, 2025
Games

Sketch crew Aunty Donna’s latest improv piece turned their set into a giant side-scrolling videogame and it’s great

August 18, 2025
Games

There’s already a rollback mod so you can once again kill the bosses in Wuchang: Fallen Feathers who were rendered unkillable in a patch

August 18, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?