SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: PlayerUnknown’s new survival game makes building a simple campfire feel like a real accomplishment, and that’s something a lot of survival games are lacking
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > PlayerUnknown’s new survival game makes building a simple campfire feel like a real accomplishment, and that’s something a lot of survival games are lacking
Games

PlayerUnknown’s new survival game makes building a simple campfire feel like a real accomplishment, and that’s something a lot of survival games are lacking

News Room
Last updated: August 13, 2025 1:03 am
News Room
Share
8 Min Read
SHARE

Building a fire in a survival game is an important early-game milestone: it lets you stay warm and toasty even when the temperature drops, and you can start cooking basic meals instead of just stuffing berries into your face. At night you can see a few feet around your fire without having to hold a torch, and even more importantly, you can spot your campsite from a distance while blundering around in the dark.

Since a campfire is critical to getting through the opening hours of a survival game, most games make it a pretty simple task. Grab some sticks and some rocks. Craft a campfire in your inventory. Plop it down and turn it on. Now you’ve got a light source, a heat source, a basic kitchen, and a homing beacon.

But imagine being alone in the wilderness, hungry, cold, and tired, and you’ve just sparked your first life-saving campfire. It should be a huge relief. It should be a moment of excitement.


Related articles

Campfire crafting is pretty routine in most games, but in Prologue: Go Wayback!, the early access survival game from PlayerUnknown Productions that just went into open beta, it feels like a real accomplishment. Part of the reason is that it’s not handled with a crafting system at all. Just physics.

Light up

(Image credit: PlayerUnknown Productions)

You begin each game of Prologue in a small cabin, with the goal being to reach a weather station on the other side of a procedurally generated 64x64km wilderness map. With only four slots for items and a tiny backpack, there’s only a few things you can take with you as you scour the cabin for your journey: a compass, a map, a few cans of food, maybe a tool like a hammer. Plus you’ll need a ferro rod and knife, which when scraped together, make sparks.

But you can’t just use your ferro rod on a hunk of wood and get instant ignition. You’ll need some tinder, like crumpled up paper or dry cardboard, something that will ignite and burn away quickly. You’ll also need kindling, dry sticks and twigs that catch on fire and spread easily, and then firewood, dry logs that will burn for a good long while.

Someone holding a compass in the snow near a river

(Image credit: PlayerUnknown Productions)

The system in Prologue is a bit clunky—it’s a beta, after all—but instead of crafting your fire on an inventory screen you place each element on the ground in front of you. You can collect items like twigs and logs without storing them in your inventory, in an “under your arm” slot, as if you’re just sort of holding them. Then you place them or drop them one by one in a pile. Place your tinder, your kindling, and your fuel, then strike your ferro rod while aiming at your tinder, and baby, you’ve got a stew fire going! Hopefully.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

In a fireplace in a cabin, it’s not hard to get the fire started, but out in the woods where it might be windy or raining or even hailing, it’s going to be much more challenging. Once I’d left my starter cabin and blundered off into the woods, I quickly wound up cold and wet and terribly lost. As darkness fell, I chanced upon what I think was a small chicken coop: a little wooden structure I had to crouch down to get inside.

I’d taken some cardboard and wadded up paper with me, and the coop had a couple dry cords of wood and a few thin sticks I used to place on top of them. I scraped my ferro rod a few times, the paper caught fire, and then it slowly spread to the sticks and then the logs. Outside the wind howled and the rain fell, but I had my own cozy and warm little coop in the wild. That’s what I mean by satisfying.

In the next cabin I came across, still in a downpour, I made another fire in the fireplace, and since my clothes were soaked I thought I’d strip them off and lay them near the fire to see if that would dry them. Sure enough, it did. It’s always nice when you have a logical thought and the game’s systems support it.

A fire on a stove in a cabin

(Image credit: PlayerUnknown Productions)

That was about the end of my luck in that run, however, because I never stumbled onto another cabin after that and I pretty quickly starved to death while running around looking for one. My next run was even tougher because I actually dropped my ferro rod at some point, probably while trying to sort out my tiny little inventory.

But I still managed to make a fire! The next cabin I found had a working generator, so I turned on all four electric stove top elements in the kitchen and dropped my kindling and firewood on top of them. Not quite as cozy as a fireplace, but the red-hot stove started the logs burning and it worked just fine to warm me up and dry my clothes.

I had another problem, though: when I took off my pants and underwear they vanished. I had to leave the cabin and run through the woods like Winnie The Pooh: clothes up top but swinging free down below. Not a great look, and not great for a world frequently hit by blizzards. I found a replacement pair of pants later, but I also slid down an icy cliffside into a crevasse I couldn’t climb out of.

Prologue: Go Wayback! – Open Beta Trailer – YouTube
Prologue: Go Wayback! - Open Beta Trailer - YouTube


Watch On

I haven’t played a whole lot of Prologue: Go Wayback! yet, and the beta currently feels pretty bare—like me after losing my pants. It’s mostly long, long, long stretches of just walking through the woods, and the only place I’ve found food or supplies are the cabins scattered around the map (there are mushrooms but I’m not brave enough to eat them), so it doesn’t really feel like you’re surviving the wild as much as it does capitalizing off the tiny zones of civilization. (I did drink from a river and a mud puddle but both made me quite sick.)

I’m curious to see what more is added during the beta period and for its early access launch later this year. Hopefully, the rest of the survival systems will feel as satisfying as making a fire does.

Razer Blade 16 gaming laptop

Best gaming rigs 2025

All our favorite gear

Read the full article here

You Might Also Like

Subnautica studio leadership gutted by Krafton, which outright says that Subnautica 2 needs ‘renewed energy and momentum’

Please enjoy this short, cheap, upsetting psychological horror game about hacking a terrifying supertech machine from the developer of Buckshot Roulette

Bastion of sober videogame realism Microsoft Flight Simulator is about to get dinosaurs thanks to a Jurassic World crossover

Don’t ask me how many peasant soldiers I’ve sent to their demise in this roguelike deckbuilder where your cards can suffer slow, painful permadeath

Mastercard deflects blame for NSFW games being taken down, but Valve says payment processors ‘specifically cited’ a Mastercard rule about damaging the brand

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Overwatch 2 Wuyang: All the key details about the new hero

August 13, 2025
Software

Is Perplexity’s $34 billion offer to buy Chrome real or a marketing stunt? – Computerworld

August 13, 2025
Games

Former BioWare exec Mark Darrah says the team working on the new Mass Effect game should ‘scapegoat Veilguard as much as they need to to get what they need’

August 13, 2025
Games

League of Legends is getting its first major control scheme change in 16 years: the option to use WASD to ‘get new players to the fun parts of League faster and with less friction’

August 13, 2025
Games

Today’s Wordle clues, hints and answer for August 13 (#1516)

August 13, 2025
Games

Mafia: The Old Country review

August 13, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?