SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Relax after a holiday feast by joining us for a nostalgic tour of old Japanese game mags that blurred the lines between analogue and digital
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Relax after a holiday feast by joining us for a nostalgic tour of old Japanese game mags that blurred the lines between analogue and digital
Games

Relax after a holiday feast by joining us for a nostalgic tour of old Japanese game mags that blurred the lines between analogue and digital

News Room
Last updated: December 26, 2025 7:22 pm
News Room
Share
9 Min Read
SHARE

Pasokon Retro is our look back at the early years of Japanese PC gaming, encompassing everything from specialist ’80s computers to the happy days of Windows XP.

(Image credit: Compile)

The exhausting whirl of festive treats, family visits, and the lie I keep telling myself about having just one more chocolate tends to put me in a slothful fog over the holiday season, the thought of sitting down for some serious gaming all but impossible. Thankfully decades-old Japanese computer games have a solution for this self-inflicted fugue: Compile’s DiscStation series.

DiscStation was a successful series of quarterly magazine/CD hybrids (or magazine/floppy hybrids in its earliest form) created by the Puyo Puyo developer, focussed entirely on its own impressive and ever-expanding body of work. Much more than a typical combination of written features with a demo disc slapped on the cover, the paper portions burst with exclusive comics, lavish multi-page instructions, masses of world building material, reader-submitted fan art in all shapes and sizes, and the occasional poster. Even the adverts are delightful, pitching all sorts of rarely-seen Compile merchandise—edible snacks, pocket mirrors, tea cups, and towels.


Related articles

And the discs? They’re a treasure trove of playable gems and digital goodies, a buffet designed to be casually picked at as I please. I only need a small handful of discs to be able to access:

  • Action spinoffs of serious strategy games where heroines jump-kick their way around an arena instead of participating in turn-based combat
  • Puyo puzzle editors
  • Fresh slices of Jump Hero (a platformer starring a boy who is really good at exactly what you’d expect him to be good at)
  • And even serialised action RPGs

Compile DiscStation magazine

(Image credit: Compile)

Every spare byte gets put to good use, spare space filled with unique wallpapers, screensavers, and minigames.

Thanks to this anything-goes approach there’s little consistency between images placed in the same folder, never mind the wider disc (or magazine)—and I love it. No matter where I click I honestly have no idea what’s coming next. Maybe I’ll land on some weird little puzzle. Maybe I’ll spend the next half hour reading through a sound novel, mucking around with a browser-based game of rock-paper-scissors, or just enjoy the digital artwork on show.

Here are a few favourites I stumbled upon recently as I was digging through my discs and nostalgically flipping through magazines:

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

🧙‍♀️🏃Madou Run (DiscStation 19, 1998)

Image 1 of 3

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Best summed up as “What if Pac-Man was given a Compile makeover?”, this DiscStation exclusive pits four auto-running characters in a selection of mazes, each player aiming to be the last one standing. Thanks to the minimap showing where randomised items have spawned this quickly transforms into a surprisingly tactical game of chase: Players have to collect temporary speed-boosting dashes, opponent-blocking walls, and the all-important health-draining attack item before anyone else while steering as clear as possible of each other.

It’s small and simple enough to grasp just by experimenting during a single round, but still has enough to it to justify spending time with the included story mode, or roping some friends into the optional networked LAN play instead. Every time I play this, I wish it had been developed further into some sort of extensive party game or Pac-Man Championship Edition-style twist on maze chases.

💻🖼️Digital artwork

Compile DiscStation magazine
Image credit: Compile
Compile DiscStation magazine
Image credit: Compile
Compile DiscStation magazine
Image credit: Compile
Compile DiscStation magazine
Image credit: Compile

Every CD comes with a few images on the disc, some included just for the pleasure of looking at beautiful illustrations (and it really is a pleasure, seeing as they encompass everything from atmospheric shots of thoughtful RPG heroes to the Puyo cast goofing around), some intended to be used as monthly wallpapers, and others for seasonal messages. I find myself falling in love with images I didn’t even know existed, or wishing I wasn’t decades too late to paste one of the calendars to my desktop.


Related articles

🎲Board games

Compile DiscStation magazine

(Image credit: Compile)

I was surprised to see two full colour pages used for a multiplayer board game. It even includes character standees and a themed dice to cut out and then use.

I couldn’t bring myself to take scissors to the magazine, but I can still admire the creativity on display.

⚔️Geo Conflict 4, Part 1 (DiscStation 25, 1999)

Image 1 of 5

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Some games were just too big—and too new—for one already packed disc to handle, and were spread out across multiple magazines instead. Geo Conflict 4 was one game that came serialised in this way, hot off the development team’s hard drives, and also serves as a great reminder that Compile was always more than ‘the cute puzzle game developer.’

This is more of a strategy game than an RPG, my control less direct than screenshots of dungeon layouts and battle scenes may imply. I’m expected to form teams and then order them to independently investigate mysterious places, or assist in monster-whacking requests for aid from village leaders. Once they get there I can nudge the group towards behaving in a particular way, such as encouraging/discouraging them to use offensive spells or items in battle, or whether I want them to focus on exploration or combat while wandering about. It brings an interesting management twist to fantasy adventuring, quests to go off and hit bats made to feel brand new once more.

📖🖌️Comics

Image 1 of 3

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Compile DiscStation magazine
(Image credit: Compile)

Choosing just one of these wonders to highlight is tough—do I celebrate Geo Conflict 4’s small slice of heroism? Jump Hero’s, er, jumping? So I think I’ll keep it simple, and go with the one that’s made me laugh the most instead: this ridiculous scenario involving Arle using magical fireballs to heat up a Santa-suited Draco for a wintry beauty contest, and the whole thing spiralling to the point of the performers being encased in ice.

The thing is, even this comedy is spread across six full-colour pages, turning what is really just a daft bit of fun into something that almost feels decadent—and also makes it easy to see why the magazine ran for as many years as it did. This is the premium Compile experience; no expense spared, nothing too much trouble for the fans.

There are plenty of good reasons to love these treat-filled experiences—the exclusives, the general quality, the glimpse into another time where Compile’s name had some weight to it—but for me it’s the infectious and slightly unusual mix of extreme enthusiasm and easygoing grazing that keep me coming back for more. Whether I want to spend a casual minute or a dedicated hour with DiscStation, I already know I’m never more than a few clicks or flips away from finding it.

Read the full article here

You Might Also Like

Skyrim’s lead designer thinks Bethesda should stick to its in-house engine: ‘The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road’

With only 2,300 hours to go until a full Ecco the Dolphin reveal, new details emerge about the forthcoming reboot

The last 5 years have all kicked off with a huge co-op hit on Steam, and this sci-fi survival game from the makers of Green Hell might be 2026’s ticket

Since everyone got mad about yellow paint again this year, here are 5 alternatives I propose to help players find their way around in 2026

The End Times are almost here, but can you name all 105 Legendary Lords in Total War: Warhammer before Nagash consumes their souls?

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Celebrate Lunar New Year with these Xbox Game Pass options

February 6, 2026
Games

Doom: The Dark Ages, the superior sequel in the rebooted FPS series (sorry, not sorry, Eternal), is now 67% off thanks to id Software’s 35th anniversary celebration

February 6, 2026
Games

Deadlock’s next hero is Venator, a special agent of the Vatican who has 2 guns—also a grenade, a bear trap, and a crossbow that shoots holy stakes

February 6, 2026
Games

All Honkai: Star Rail 4.0 livestream codes

February 6, 2026
AI

Anthropic says no to ads in Claude chats – Computerworld

February 6, 2026
Games

How to find and use the Dirty Key in Nioh 3

February 6, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?