SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Remedy director says that FBC: Firebreak ‘respects player time’ instead of relying on FOMO, which has ‘infected modern games’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Remedy director says that FBC: Firebreak ‘respects player time’ instead of relying on FOMO, which has ‘infected modern games’
Games

Remedy director says that FBC: Firebreak ‘respects player time’ instead of relying on FOMO, which has ‘infected modern games’

News Room
Last updated: May 23, 2025 11:38 pm
News Room
Share
4 Min Read
SHARE

FBC: Firebreak is Remedy’s upcoming chaotic co-op shooter / Control spin-off. I was already invested in it thanks to Robin Valentine’s FBC: Firebreak preview, which talked about all the hilarious and treacherous times to be expected, but after hearing what Remedy Director Mike Kayatta has to say about the studio’s approach to this game, I’m even more eager to start playing.

“This idea of a responsible team size, a responsible budget, a responsible amount of time to develop a game, just get it out there, make something that respects player time and don’t try to overcharge and don’t try to be greedy with time,” Kayatta says in an interview with IGN. “I do think there’s a space for it, and we’re trying to touch on it with this game.”

Kayatta raises a few good points about how the games industry has escalated its approach to creating blockbuster games. “It’s gotten to the point where you’ve got a lot of games that cost half a billion dollars to make,” Kayatta continues. “And then, of course, when you get into marketing and promotion, I mean, the amount of money involved is staggering. And that can produce some incredible, incredible experiences that I am very thankful exist, but only some of those can exist, and everyone can’t compete in that space.”


You may like

Games are undoubtedly getting more expensive, and while that may be an unavoidable truth, it doesn’t mean that players have to be happy or even content with it. Most players hadn’t accepted $70 games yet, and then Nintendo went and raised the bar again, asking $80 for Mario Kart.

This may be part and parcel of making a monolith like GTA 6. But given the success of smaller, more moderately priced games like Blue Prince or Clair Obscur: Expedition 33, I agree with Kayatta’s position that there’s a middle ground to be had.

(Image credit: Remedy Entertainment)

“A lot of that has to do with reducing FOMO (the fear of missing out), which I think has kind of infected a lot of modern games,” Kayatta says. “That’s not a blanket statement. I think a lot of games are able to use FOMO to be exciting. I’m just saying that it didn’t work for us, but it’s not just about monetisation, I think it’s about the value that the game has.

“So for us, we wanted to make sure that the game, both from the way we monetise it, we don’t do daily check-ins, timed battle passes, all that other stuff that dictates your time.” But on the other hand, Kayatta does still admit that the goal is to create a game that entices players to come back, so they feel as if they’re “accomplishing something over time.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

As someone who’s sunk many hours into SCP: Secret Laboratory, I’ve come to really appreciate games that take time improving and growing for their community, instead of just rushing to get content out. So I’m glad to hear that FBC: Firebreak seems to be going down a similar path.

Read the full article here

You Might Also Like

Tales of the Shire: everything we know about the cozy hobbit life sim

Silver Palace may look like your ordinary anime game, but it’s hiding a deliciously violent combat system underneath all those waifus

The voice of Disco Elysium’s Ancient Reptilian Brian performed the game’s famous karaoke scene live and in costume

Bungie finally shows off post-Destiny extraction shooter Marathon, which will launch in September with signups open for a playtest this month

Kingdom Come: Deliverance 2’s masterful quest design can be summed up by one wonderfully weird search for a magic stone

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

CDPR boss says Witcher author Sapkowski’s grumpiness is a ‘persona,’ he’s actually lovely and the studio’s ‘updating everything’ to make sure they respect his lore

May 24, 2025
Games

Today’s Wordle answer for Saturday, May 24

May 24, 2025
Games

Stop messing with team deathmatch

May 24, 2025
Games

All active Dandy’s World codes in May 2025 and how to redeem them in Roblox

May 24, 2025
Games

All active Blade Ball codes in May 2025 and how to redeem them in Roblox

May 24, 2025
News

Astrobotic clears wireless charging system for moon missions with help from WiBotic

May 23, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?