SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Renegade graphics warlock makes Half-Life look like Half-Life 2, then runs it on an ancient laptop, raising a middle finger to poorly optimised PC games
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Renegade graphics warlock makes Half-Life look like Half-Life 2, then runs it on an ancient laptop, raising a middle finger to poorly optimised PC games
Games

Renegade graphics warlock makes Half-Life look like Half-Life 2, then runs it on an ancient laptop, raising a middle finger to poorly optimised PC games

News Room
Last updated: October 11, 2025 11:48 am
News Room
Share
5 Min Read
SHARE

We’re in another grim period for poorly optimised PC games, with the last couple of years bringing us a string of power-hungry virtual slideshows such as 2023’s Star Wars Jedi: Survivor and, more recently, Borderlands 4. Corpos like Randy Pitchford think we should stop moaning and fork out for a better PC, as playing the best-looking games simply demands a rig capable of lighting a small town.

But perhaps there’s another way, one where good design and technical ingenuity can remove some of the sting from system requirements. In a roundabout way, this was recently demonstrated by modder, YouTuber, and mapper Goonya’s Animations, who took a map he was making for Half-Life 2 and somehow made it run in Half-Life 1’s GoldSrc engine with minimal visual difference.

In a video titled “This is GoldSrc”, Goonya showed off the map in action. The video starts with a run-through of the Half-Life 2 version of the map, which is midway through development. Its handful of corridors includes a room filled with computer terminals and faux-digital displays, and tiled floors with fetching phong-shaded reflections.


Related articles

In descriptive captions running through the video, Goonya notes that he “used [Half-Life 2’s] standard assets to bake lighting onto a single prop in Blender” while the map uses “two 2048×2048 DXT1 unlit textures with an overall file size of 4mb.”

Then, the video transitions to the same map rendered in GoldSrc. You can tell it’s Half-Life due to the lower-poly crowbar held by the player character. There are a couple of other differences, too. There’s no phong shading on the floors, and the screen readouts are all static, whereas they’re animated in the Half-Life 2 version. Goonya also notes that, “due to GoldSrc limitations, all of [the] 2K atlases were split into lots of 512×512 textures.”

This is GoldSrc | Half-Life 1 – YouTube


Watch On

Apart from that, though, the map looks virtually identical. It retains the same moody lighting and shadowing seen in the Half-Life 2 map and the same model detail on objects like all those lovely, bumpy computer terminals. Yet while the glow-up is impressive, getting Half-Life to run on a modern machine isn’t exactly difficult, even with all the bells and whistles Goonya added.

But Goonya is one step ahead of us, running a performance test for the map on a Pentium 4 laptop from 2002. Using “one of the oldest Half-Life builds which runs on Windows XP, Goonya shows his level running between 30 and 60 fps on a machine that would have been significantly out of date when Half-Life 2 launched.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The response to Goonya’s video holds it up as a victory over technically unwieldy modern games “The fact that those graphics run so well on such an old and bad computer really shows that modern games need better optimisation,” writes YouTube user DotMeister in the comments. Several replies reasonably point out that modern games are much more visually complex than Valve’s classic shooters. ” Half-Life 2 and the original Half-Life are doing nowhere near that under the surface,” statejic1020 points out.

Nonetheless, the video does highlight the performance/fidelity benefits that traditional lighting systems can still provide over all-purpose solutions like ray tracing. And this is more relevant to modern games than you might think. For Battlefield 6, EA opted not to use ray tracing or mandate DLSS for good baseline performance, instead focusing on making the best-looking game that was, in the words of technical director Christian Buhl, “performant without a lot of extra stuff”.

The result is one of the slickest PC gaming experiences I’ve had in ages, running like butter down a cheetah’s leg on my ancient 2080 Super. And you know what? I didn’t miss ray tracing at all. Goonya’s video served as a reminder that games have looked great for a long time now, and developers should be more mindful about whether pushing for marginal extra gains is worth the performance (and in many cases, financial and human) cost.

Read the full article here

You Might Also Like

Today’s Wordle clues, hints and answer for August 22 (#1525)

It’s been 20 years and I still have no idea how The Sims has managed to convince so many artists to rerecord their biggest hits in a gibberish language

Metaphor: ReFantazio’s distinct musical blend of traditional JRPG vibes and contemporary flow continues to live in my head rent-free nearly a year later

Borderlands 4 has a volume slider specifically for muting Claptrap—if you’re a coward

Baldur’s Gate 2 has great dungeons and epic quests, but my real love is for my fake friends: BioWare’s first truly great companions

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Deadlock just shuffled everyone into new ranked leagues overnight, but players suspect matchmaking won’t feel any different: ‘If you were miserable before, you’ll still be miserable now’

October 11, 2025
Games

Can you identify these 20 games just from seeing one of their cards? Our latest quiz puts your deck knowledge to the test

October 11, 2025
Games

Prepare to have your brain fried by this electric shoot ’em up from an ex-Housemarque designer when it launches next month

October 11, 2025
News

Vibe-coding a new reality: Chris Pirillo on the rise of AI-powered apps, features, and founders

October 11, 2025
Games

You’ll need to be careful moving around the forests of Hell Let Loose: Vietnam, as its trees will help players identify potential threats: ‘It can be very hard to understand where you’re dying from’

October 11, 2025
Games

A sequel to Aliens: Fireteam Elite is almost certainly in development, having briefly burst onto the ESRB’s website

October 11, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?