SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Stellar Blade’s director admits ‘the narrative was lacking’, but wants to make up for it in the sequel
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Stellar Blade’s director admits ‘the narrative was lacking’, but wants to make up for it in the sequel
Games

Stellar Blade’s director admits ‘the narrative was lacking’, but wants to make up for it in the sequel

News Room
Last updated: June 24, 2025 7:57 am
News Room
Share
4 Min Read
SHARE

Stellar Blade director Kim Hyung Tae has admitted that the game was a little lacking in the story department, citing costs and a lack of developers in Korea who are familiar with more narrative-driven games.

In a machine-translated interview with ThisIsGame, Kim admitted that crafting the story proved to be pretty challenging for Shift Up. “The core gameplay system was completed relatively early on, but the thing that held us back the most was the cutscenes,” he said, agreeing that “the narrative was lacking.”

“In an action game with a narrative, cutscenes play a very important role in storytelling. It’s hard to tell all the narrative through action alone, so you have to take the [story] through cutscenes, and initially we had a lot of setup and a lot of things we wanted to do in cutscenes.”


Related articles

Unfortunately, it seems as though Shift Up was gated by how much cutscenes cost to create, and ultimately several worldbuilding and narrative beats were canned as a result. But what kind of lore nuggets were cut, I hear you asking? Well, Kim doesn’t really go into detail about any of that, but he did reveal that one of the plot points was supposed to explain why Eve owns a million different outfits that she can change into on the fly.

Now as a silly lore sicko, I would have absolutely loved a canon reason behind all of Eve’s different Nano Suits. I can understand why it was axed in favour of, y’know, actually shipping the game out, but I’m still a little bit gutted I’ve been robbed of the inevitably bizarre worldbuilding logic.

(Image credit: Shift Up Corporation)

Curiously, Kim also cites the Korean game development talent pool as another reason behind a weak story, saying that the country isn’t exactly plush with folk who are well versed in narrative-driven games right now.

I do find that reason interesting, as Shift Up’s other game, Nikke: Goddess of Victory, has a pretty solid story going on. Granted it doesn’t have to go balls to the wall with cinematic cutscenes since most of the narrative is fed through 2D sprites and text boxes, but the stuff that’s there has kept me almost entirely enthralled across its almost 40 chapters. Think Nier: Automata’s “come for the thighs, stay for the cries” energy.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I would have to agree with Kim, though, that Stellar Blade’s story is pretty weak. It doesn’t have the level of worldbuilding I’ve come to expect from Shift Up, and even the multitude of text-based lore drops throughout the world ultimately all boil down to some variant of ‘I’m going to die’ or something related to the ever-looming Mother Sphere.

Kim says he doesn’t want to do any tampering with it for now, saying “I’m cautious about trying to make up for it now because it might conflict with the story that users have already accepted. However, if we are given the opportunity to make the next one, I think we will be able to present it with a rich enough narrative.”

Read the full article here

You Might Also Like

Rainbow Six Siege X director says free currency gain has been ‘buffed’ after complaints: ‘The goal wasn’t to make it a harder grind for players’

Even with The Elder Scrolls 6 just a twinkle in Todd Howard’s eye, it’s boom times for Elder Scrolls fans: The project to remake Morrowind in Skyrim just put out a 20-minute trailer and progress update

There’s a rug in Oblivion that’s just a real life rug you can get

Infinity Nikki devs have published a notice regarding the abysmal 1.5 update: “To all stylists, we offer our deepest apologies”

I don’t believe it, but this Digimon RPG really was the best game I saw at SGF

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Marvel Rivals’ updated hero hot list reveals the most-played and highest win-rate characters, and it’s good news for Support players

July 3, 2025
News

Seattle leaders scrutinize $90M tax plan: Relief for small businesses, higher bills for big tech

July 3, 2025
Games

All active Anime Vanguards codes in July 2025 and how to redeem them

July 3, 2025
Games

Rematch’s developers expected players to develop new tech fast, but ‘not nearly as fast as it is going right now’

July 3, 2025
News

Startup radar: It’s all about AI for early stage Seattle companies in space, storytelling, supply chain

July 3, 2025
Games

Peak devs accidentally released a patch that ‘made a number of players totally unable to play’ so now there’s a new public beta Steam branch for everyone to mess around in safely

July 3, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?