SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Stellaris 4.0 added babies to the galaxy, along with a bug that implies they are edible
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Stellaris 4.0 added babies to the galaxy, along with a bug that implies they are edible
Games

Stellaris 4.0 added babies to the galaxy, along with a bug that implies they are edible

News Room
Last updated: May 13, 2025 3:07 pm
News Room
Share
4 Min Read
SHARE

Stellaris’s recent 4.0 update, which launched alongside the (pretty unpopular) BioGenesis expansion on May 5, finally introduced the concept of babies. Their lack of inclusion previously made plenty of sense, of course. Babies are useless. Especially when it comes to giant space empires. But they are here now, which means a fun new bug has reared its head.

The nascent stage trait is a negative trait that can be applied to humanoid, mammalian, reptilian and arthropoid species. Here’s how Paradox describes it:

This species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.


You may like

So when this species spawns a new pop, they are considered babies for the first five years. After that, they become productive members of society. 5-year-olds and up can definitely work in alloy refineries. It’s perfectly safe!

Where things get a bit wonky is their categorisation as “pre-sapient”. This category already existed in Stellaris prior to the introduction of babies, you see. On your travels through the cosmos, you might encounter species that are more intelligent than a planet’s simple fauna, but which have not yet reached the Stone Age. These pre-sapient species can be uplifted and put to work in a matter of decades, but left to their own devices it would take millions of years.

Stellaris allows you to establish how you treat pre-sapients, codifying it with an edict. These options include treating them as animals, which means you can hunt them and eat them. Or you can just purge them completely, using the extermination edict.

I think you can see where this is going.

Image 1 of 2

(Image credit: Paradox)

Stellaris 4.0 pre-sapient edicts
(Image credit: Paradox)

As spotted by some players last week, this policy of extermination does indeed apply to your babies. And while this might at first seem like it’s in keeping with Stellaris encouraging you to become the most awful kind of space emperor you can be, it’s probably not a good idea to start killing off all of your kids. At the very least, it’s bad for population growth.

While this initially seemed like a pretty critical bug, from my own testing it actually looks like it’s purely visual. I made an empire full of weird little guys and then tasked them with purging all the pre-sapients. In the species menu, it absolutely showed that this extermination policy applied to the babies, but despite this it didn’t actually have an effect.

For the first five years of my campaign, the baby population continued to grow, and when it did start to shrink, it matched the population growth of the adults. So they weren’t being purged, they were just being moved from the pre-sapient group to the adult group.

I confess I’m a tiny bit disappointed. There are plenty of critters who will eat their young. Including hamsters. And who’s to say an intelligent species of spacefaring hamsters wouldn’t continue this fine tradition?

So while Paradox should probably fix this minor bug, it should absolutely give us an option to cook delicious baby steaks.

Read the full article here

You Might Also Like

All Doom: The Dark Ages missions and how long it takes to beat

Hazelight’s Split Fiction sells over 4 million copies in 2 months

There it is: Bloober Team is almost certainly remaking Silent Hill 1 after everyone went gaga for its SH2 remake

Dune: Awakening’s player guilds will be able to pass some pretty OP server-wide laws—including one that means you’ll lose everything when defeated in deep desert PvP

Here’s another terrifying trailer for that creepy retro survival horror game that’s half FMV, half pixel-art

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Marvel Rivals’ updated hero hot list reveals the most-played and highest win-rate characters, and it’s good news for Support players

July 3, 2025
News

Seattle leaders scrutinize $90M tax plan: Relief for small businesses, higher bills for big tech

July 3, 2025
Games

All active Anime Vanguards codes in July 2025 and how to redeem them

July 3, 2025
Games

Rematch’s developers expected players to develop new tech fast, but ‘not nearly as fast as it is going right now’

July 3, 2025
News

Startup radar: It’s all about AI for early stage Seattle companies in space, storytelling, supply chain

July 3, 2025
Games

Peak devs accidentally released a patch that ‘made a number of players totally unable to play’ so now there’s a new public beta Steam branch for everyone to mess around in safely

July 3, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?