SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Sword of the Sea fuses Journey with Tony Hawk to make a pro skater game that feels as good as it looks
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Sword of the Sea fuses Journey with Tony Hawk to make a pro skater game that feels as good as it looks
Games

Sword of the Sea fuses Journey with Tony Hawk to make a pro skater game that feels as good as it looks

News Room
Last updated: June 19, 2025 5:34 am
News Room
Share
6 Min Read
SHARE

At Summer Game Fest, I spent half an hour cruising through desolate dunes and restoring ancient ocean life in Sword of the Sea. As the Wraith—the game’s hoversword-riding magical hero—you’re given little guidance about what to do or why, but the pieces of the puzzle are in its surroundings, communicating how this sandy, barren land was once an ocean, and my ethereal little surfer is powerful enough to fix it.

Part of the fun in Sword of the Sea was my mood-based button mashing. There’s no right or wrong way to glide along the ruins, so I tapped jump, then hit any combination I could squeeze in after. I didn’t need to perfect the nuances of every combo, though that option is there. The Wraith easily moves like a magical Tony Hawk, so every input makes them look and feel like an ethereal pro skater.

(Image credit: Giant Squid)

And so it’s no surprise when creative director Matt Nava tells me the Tony Hawk games are a source of inspiration. That, and his real-life adventures in snowboarding. I’m not good at either, but that’s sort of the point. Even as an amateur, there’s a thrill in snowboarding for the first time, and the Pro Skater games are fun to fail at. Sword of the Sea is a fusion of the two—The Wraith recovers from every slip-up with ease, so there’s nothing truly punitive about sliding off the side of a cliff or missing a jump.


Related articles

“You never make him trip and fall off the board,” said Nava. “You never wipe out. The worst that can happen is you fall off a ledge, but we give you ways to save yourself.

“It’s something that I think is really funny in game design. We’re always playing characters in games that are heroic action figures; they’re super good. But then as a player, we’re totally klutzy … the character in this game is supposed to be a pro surfer. That’s what I should feel like when I play, even if I’ve never surfed before.”

One of the sandy areas from Sword of the Sea after being transformed with waves of ocean life

(Image credit: Giant Squid)

And skipping all of the usual videogame fail states does make the surfing feel quite good. The Wraith can be an enchanting show-off with fancy, extended in-air combos or a perfectly modest little hop. My actions were often dictated by the music or changes in the land, and I suppose that’s the intent. There were long stretches of sand and ocean where I simply rocked my surfer back and forth, enjoying the momentum subtle movements built until honing in on a ledge to leap for and grind to its end.

Whenever I felt like it, I paused to investigate suspicious outcroppings or ancient architecture, and they’d trigger massive waves of sea life to wash away sand. I’m sure I missed some, but I couldn’t tell you which—plenty are easy to bypass. Breaks for instruction strike the same elegant simplicity found in the other games Nava worked on, like Journey and Abzu. I was rarely forced to stop, only spotting a few interactions to flag new mechanics or NPCs with clear, unintrusive text that fades just as quickly as it came.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Hills of orange and beige sand in Sword of the Sea, with the Wraith surfing along the dunes

(Image credit: Giant Squid)

From the movement to the presentation, there were a lot of those ‘this is like Journey, Abzu, or The Pathless’ moments, but that’s not a bad thing. I like the meditative movement and familiar surroundings. Though I do have to note how incredibly orange my whole surf session was, much like Journey, and Nava wasn’t shy about the pieces of his earliest work influencing Sword of the Sea.

“This is the first one where I’m ready to make another game that has the color orange in it now,” said Nava. “After Journey, it was like ‘OK, I can’t touch that for a while, I’ve done orange. Then I’ll make a blue game with Abzu.’ Now it’s like ‘OK, if I’m gonna make an orange game, it’s gonna be an extension of the kind of ideas I had in Journey, right?’ So it’s clearly connected.”

Sword of the Sea’s artful surfing meets somewhere between all of Nava’s work, carrying over lessons in style and play I can’t seem to tire of. It’s graceful like Journey and Abzu with just a dash of The Pathless’ fast-paced action, though always iterative enough to rekindle Giant Squid’s usual sense of wonder and serenity with its indomitable little surfer.

Read the full article here

You Might Also Like

‘There’s a strong desire on our side to make sure that our games are preserved’: Obsidian promises your Grounded 1 save files won’t be compost after Grounded 2 comes out

Our favorite RPG from last year is 40% off in the Steam Summer Sale

Daemon X Machina: Titanic Scion’s explosive anime mech battles are surprisingly improved by an open world with nothing in it but odd jobs and vibes

In what was likely a karmic inevitability, Palworld now has its own shameless imitator on the Switch

Peak dev would rather you pirate Peak than play a ‘microtransaction Roblox slop ripoff’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

‘I always knew it was going to go away eventually:’ Anthem producer Mark Darrah gives his take on Stop Killing Games ahead of his own project shutting down forever

August 18, 2025
Games

Today’s Wordle clues, hints and answer for August 18 (#1521)

August 18, 2025
Games

The deeply simulated roguelike strangeness of Caves of Qud won this year’s Hugo Award for Best Game or Interactive Work

August 18, 2025
Games

My favorite new desktop buddy on Steam is a cat that goes fishing

August 18, 2025
Games

Sketch crew Aunty Donna’s latest improv piece turned their set into a giant side-scrolling videogame and it’s great

August 18, 2025
Games

There’s already a rollback mod so you can once again kill the bosses in Wuchang: Fallen Feathers who were rendered unkillable in a patch

August 18, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?