SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: System Shock 2: 25th Anniversary Remastered Review
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > System Shock 2: 25th Anniversary Remastered Review
Games

System Shock 2: 25th Anniversary Remastered Review

News Room
Last updated: June 26, 2025 12:04 pm
News Room
Share
9 Min Read
SHARE

There’s a hubris to reviewing a unanimous classic decades after the fact⁠—this mostly applies to guys on YouTube not named Mandalore. Yeah buddy, sure, you’ve got something to say about Earthbound that nobody cottoned on to before. You really couldn’t have said it in less than five hours?

Thank god, then, that I’m not charged with reviewing the 1999 classic System Shock 2, one of the most important PC games ever made. I’m only reviewing System Shock 2’s long-awaited 25th Anniversary Remaster from the specialists at Nightdive. How does it compare to the original, what does it add, and is there anything lacking?

Need to know

What is it? A prettied up version of the 1999 sci-fi immersive sim.
Release date: Out now
Expect to pay: $30/£24
Developer: Nightdive Studios
Publisher: Nightdive Studios
Reviewed on: Steam Deck
Steam Deck: Verified
Link: Official site

I’ll cut to the chase: This is the way you should play System Shock 2 now. You could approximate the remaster with a constellation of mods and quality of life fixes: The venerable NewDark engine upgrade, texture and model packs, maybe some cheeky tweaking of EAX sound files, but Nightdive’s System Shock 2 removes the headache, offering a well-curated suite of changes and upgrades (with some of that dedicated mod community even represented on the dev team). I also have to say that screenshots and even side-by-side comparisons with the original don’t quite cut it: This game looks fantastic in motion.


Related articles

One thing you can’t get in any mod is the remaster’s redone cutscenes. Even with NewDark and fancy high-res panels, we’ve been condemned to a blurry 4:3 hell for the past 25 years. The new intro and finale movies⁠—which Nightdive has said did not use AI-uprezzing for their 1:1 perfect recreation⁠—are crisp and gorgeous. And unlike some game preservation nightmares, this version of System Shock 2 isn’t trying to replace the original. If you don’t like it, that original is still $10 on GOG, and all those great mods are free.

For the uninitiated: You are a UNN space soldier who wakes up aboard the good ship Von Braun on her maiden voyage to Tau Ceti, and shit hit the fan during your long nap. It’s up to you to shoot, hack, and/or mind blast your way through worm hive mind aliens to figure out just what’s going on, with much of the story told through audio logs strewn through the ship.

Image 1 of 6

Xerxes computer terminal with
(Image credit: Nightdive)

Elevator in sterile hallway covered in orange goop in System Shock 2
(Image credit: Nightdive)

Menu screen from the Von Braun in System Shock 2
(Image credit: Nightdive)

Darkened Piano bar with ghost visible in System Shock 2
(Image credit: Nightdive)

Industrial pit in floor in System Shock 2
(Image credit: Nightdive)

Sensual Simulation hallway in System Shock 2.
(Image credit: Nightdive)

The thing I love about System Shock 2 is its exploration and sense of place, with sprawling, labyrinthine maps that you could imagine someone living in before the crisis, while they also serve as excellent stomping grounds for what is ultimately a very abstracted old school dungeon crawler. The Recreation Deck in the back half of the game is a real highlight, with the creature comfort familiarity of a very ’90s-feeling mall, garden, and gym deliciously out of place on the otherwise-utilitarian vessel.

System Shock 2 is also, honestly, a pretty bad RPG, but in that classic PC gaming way I cherish. You can soft lock yourself at a few points in the story⁠—I actually lost an hour of progress during this review by spending all my dosh on ammo before a main objective required me to buy a geegaw⁠—and while the space wizard PSI powers seem cool, I’ve yet to stray from the ‘Ole Reliable build of guns plus hacking.

But balance is for chumps, and rough edges grip⁠—I’d take ‘Shock 2, warts and all, over any meticulous skill tree of +5% critical damage nodes. I appreciate Nightdive’s restraint in not touching any of that funkiness. Let modders figure out how to make the hacking minigame not suck while the base experience charts a more conservative course.

Nightdive has also taken to stuffing its remasters full of all kinds of DVD extras like concept art, old trailers, and office pics of the dev team. I love this stuff, and on PC you get the added benefit of accessing the files right through your install directory, in addition to an in-game menu.

Image 1 of 6

Cyberpunk street with neon signs from beginning of System Shock 2
(Image credit: Nightdive)

Basketball court with monster visible in System Shock 2
(Image credit: Nightdive)

Casino aboard ship in System Shock 2
(Image credit: Nightdive)

Phone screen in System Shock 2
(Image credit: Nightdive)

Surreal interior garden in System Shock 2
(Image credit: Nightdive)

Hanged man next to computer monitor and medical cubby in System Shock 2
(Image credit: Nightdive)

The revived four-player co-op leaves me conflicted. I love that it’s here, and it sounds like it was a huge lift development-wise, but I do not recommend it as anything more than a single session novelty. There are no technical flaws to its restoration—it works perfectly⁠—it’s just fundamentally flawed design-wise.

It’s fun enough in that anything shared with a friend can be fun, but System Shock 2 doesn’t build on that appeal. What is an oppressive, cerebral experience solo winds up feeling weirdly cheap and stepped-on in co-op. Audio log-based objective tracking is a real headache when you’re trying to listen for a door code while your friend(s) are yapping, as well as when your co-gamer (PC Gaming Show editorial director Jake Tucker, in my case) grabs an important log, forgets to listen to it, and you both wind up hopelessly lost.

It feels bad to lambast the game over an ambitious bonus feature, but you shouldn’t seek this one out with co-op as a main priority. What was far more transformative for me was playing it on Steam Deck: Nightdive made a very complicated UI work great on gamepad, and the remaster gets a locked 60fps and three hours of battery.

A note on modding: Nightdive has said that the remaster will have backwards compatibility with gameplay/balance mods from launch day, with support for ‘Shock 2’s fan missions coming down the line. I could see the in-game mod menu coming in hot during the pre-launch period⁠—new widgets popping up and better detection of mod files with each new update. I was unable to get the popular Rebalanced Skills and Disciplines working in my game in time for review, however.

With the studio’s track record, I’m optimistic it will deliver on both counts, but as for the System Shock 2: 25th Anniversary Remaster as a product, this doesn’t affect my score or recommendation. If modding fell through somehow, I’d be more miffed at the broken promise than its effect on my enjoyment of the game⁠.

But System Shock 2 is now easier to access and better to play than ever. We’ve certainly come a long way from it not even being commercially available at the beginning of the 2010s, and playing this PC gaming classic on my giant Valve PSP feels sacrilegious in the most delightful way. Now I just need someone to convince EA and the Embracer Group to let Nightdive go weapons free on Ultima Underworld and Thief, respectively.

System Shock 2: Price Comparison

View Similar Amazon US
Amazon

Read the full article here

You Might Also Like

A Clair Obscur: Expedition 33 trailer from 5 years ago resurfaced, and it’s a delightfully bare-bones look at the primordial soup that spawned the full game

The Elder Scrolls Online’s subclassing feature shakes up the meta in its newest update, Seasons of the Worm Cult, as the devs set their sights on harder difficulties: ‘It’s in the works’

Final Fantasy 15’s longest boss fight is coming to Magic: The Gathering, hopefully it won’t take 30 days to defeat

Techland boss says Dying Light 2 ‘forgot’ what made the series special, but Dying Light: The Beast gets back on track: ‘For us, this really is Dying Light 3’

The PC game releases we’re most excited about in June

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Rematch’s developers expected players to develop new tech fast, but ‘not nearly as fast as it is going right now’

July 3, 2025
News

Startup radar: It’s all about AI for early stage Seattle companies in space, storytelling, supply chain

July 3, 2025
Games

Peak devs accidentally released a patch that ‘made a number of players totally unable to play’ so now there’s a new public beta Steam branch for everyone to mess around in safely

July 3, 2025
AI

Why I hope Apple keeps investing in on-device AI – Computerworld

July 3, 2025
News

Fighting social media addiction with Instagram: Teen’s meme account attracts 1.9M followers

July 3, 2025
Games

How to get the Moonlit mutation in Grow a Garden

July 3, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?