SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: ‘That was my first experience with PvP,’ Naoki Yoshida’s love for game design all started with a tragic Mario Brothers bait and switch
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > ‘That was my first experience with PvP,’ Naoki Yoshida’s love for game design all started with a tragic Mario Brothers bait and switch
Games

‘That was my first experience with PvP,’ Naoki Yoshida’s love for game design all started with a tragic Mario Brothers bait and switch

News Room
Last updated: August 31, 2025 3:31 pm
News Room
Share
5 Min Read
SHARE

Ask anyone who even dabbles in Final Fantasy 14’s most laid-back fights to explain a mechanic, and you’ll quickly understand how the MMO’s encounters can go from exercises in teamwork to all-out PvP brawls. After listening to FF14 director and producer Naoki Yoshida explain where his love for videogames started, that all makes more sense.

Speaking to Jesse Cox during PAX West’s Storytime panel, Cox asked Yoshida where his love for games began on the path from fan to professional. The FF14 producer cut his teeth early in the 1980s with Nintendo’s original Mario Brothers, explaining how he grew tired of playing games by himself at arcades and visited a friend who lived nearby.

That friend owned a Famicom, and the home system surprised little Yoshida.


Related articles

“I was about ten years old at the time, and I thought the TV was something you would watch,” said Yoshida. “It’s a screen where a picture would play. And that machine [the Famicom]…connected to this TV, moved the things that were on this TV and that had such an impact.”

When they tried the multiplayer, Yoshida’s friend suggested they take on specific responsibilities—the FF14 producer would punch the enemies to flip them over, while the other kid kicked the shell off-screen. Yoshida seemed a little miffed he couldn’t be trusted with kicking duty, and after a while his friend suggested they swap roles. The friend flips the enemy, and Yoshida gets to kick the shell off-screen.

“Of course you would hear that and think, ‘Okay, we’re switching turns, what a nice guy, he’s giving me a chance to do that now.’ So he would punch from underneath and flip the enemies over, and I would get ready to approach the enemy to kick it off the screen. And then he would punch the thing again to reverse it, so they revived.

“That was my first experience with PVP,” said Yoshida.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

His expression was the same one I make every time I fall for the most obvious bait in FF14’s PvP mode, or even while raiding with friends. Just complete, utter disappointment. I can’t believe I saw that, trusted that, and stepped forward into danger anyway.

“What’s really incredible is that the gameplay rules are the same, whether you play it by yourself or with another person. So with the basic rules in place, you can enjoy the game by yourself, and then you can play it with another person. You can do co-op, like earlier, but then you can turn it into PvP if you want to. It really amazed me how such game design could be conceived. It made such an impact on me.”

Those fleeting interactions sat with the producer on his walk home and sparked his interest in game design. Since he was just a kid, he didn’t know how or what he needed to do to become an expert in the field, but he knew he wanted to make games from then on.

And now I understand why anything in FF14 can be PvP if you try hard enough. Sure, the tank isn’t supposed to take the giant warning sign signaling tank buster and stand on me, the healer, but what if they did? Wouldn’t that be fun? Anyway, I appreciate Yoshida passing down the same design philosophy that terrorized him as a child. It’s brought me plenty of laughs (and a permanently clenched jaw).

Read the full article here

You Might Also Like

The ‘Compiling Shaders’ screen is the worst screen in gaming: here’s how to make it suck less

Lies of P isn’t my favourite soulslike, but Overture is one of the best DLCs in the whole genre

Much anticipated Persona-like RPG Demonschool finally has a release date

All MMO quest journals are a massive waste of potential, except for FF14’s, which was good for exactly one storyline

As fans lose it over sanitised nudity and violence, Ready or Not devs promise they haven’t changed their ‘creative vision’: ‘We’ve only made changes where absolutely required’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

AI

How to prepare for an AI bubble burst

September 3, 2025
Games

How to use the Shark Fin in Path of Exile 2

September 3, 2025
Games

How to get honey in Story of Seasons: Grand Bazaar

September 3, 2025
Games

There are 3 dream remasters Atari’s CEO wants to work on, but he has no idea if they’d actually ‘do well’

September 3, 2025
Games

Today’s Wordle clues, hints and answer for September 3 (#1537)

September 3, 2025
News

OpenAI acquires Statsig for $1.1B, names CEO to key role in surprise exit for Seattle-area unicorn

September 3, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?