SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: The designer of Diamond City, Little Lamplight, and Starfield’s Neon thinks Bethesda’s galaxy was just too big: ‘I would have done a handful of planets with bespoke layouts’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > The designer of Diamond City, Little Lamplight, and Starfield’s Neon thinks Bethesda’s galaxy was just too big: ‘I would have done a handful of planets with bespoke layouts’
Games

The designer of Diamond City, Little Lamplight, and Starfield’s Neon thinks Bethesda’s galaxy was just too big: ‘I would have done a handful of planets with bespoke layouts’

News Room
Last updated: August 9, 2026 9:43 pm
News Room
Share
4 Min Read
SHARE

In a new episode of The Examined Game podcast (spotted by GamesRadar), longtime Bethesda environment artist and The Axis Unseen dev Nate Purkeypile spoke about his time at the legendary studio, including what he found to be Starfield’s biggest design misstep.

Purkeypile had the title of “environment artist” at Bethesda, but his work seems to have extended into what would traditionally be considered level design. In addition to setting up the layout for Starfield’s city of Neon⁠—which remained largely the same in the released game, according to Purkeypile⁠—the dev spoke about his contributions to Little Lamplight and Diamond City in Fallouts 3 and 4. He left Bethesda a year into Starfield’s development, and released his first solo game, The Axis Unseen, in 2024.

A Bethesda Insider Explains What Changed | Nate Purkeypile – YouTube


Watch On

Purkeypile spoke about the importance of deliberate design and points of interest in making areas late in the interview. “I think it’s good to spend as little time as possible in menus, especially when it comes to exploration like that,” said Purkeypile. Host Steven Lake asked if this was an issue Purkeypile saw coming in Starfield’s development, a more disjointed, menu-driven system of travel.

Latest Videos FromPC Gamer

“It’s very accurate that if I was in charge of Starfield, I would not have done it that way at all,” the developer asserted. “I would have done a handful of planets with bespoke layouts,” something that sounds like Obsidian’s approach to The Outer Worlds. “Even early on, I was drawing parallels to Mass Effect 1 and how those procedural planets with repeated dungeons panned out.

“I was like, I don’t think this is a good idea. If you’re going to do the thousands of planets thing, you really need to go the full No Man’s Sky route and have it actually be generating unique content all the time, not just stitching stuff together in slightly different ways. That’s not procedural. You go to like the major city in Starfield and it’s huge, but then like outside the city, there’s nothing. And it’s like this doesn’t even make sense as a world.”


You may like

This is certainly a big stumbling block I encountered playing Starfield, but I’m bummed to see Mass Effect 1 catching strays⁠—it feels like I’m the only person in the world who liked ME1’s uncharted worlds. But even here, I see a distinction from Starfield. There were maybe two dozen procedurally generated planets in Mass Effect, and they contrasted sharply with the more structured gameplay in the main story.

Back to Starfield, this has been a frequent topic of conversation on the PC Gamer team: There’s not really a Starfield equivalent to being on your way to Riften, only to get distracted by a dozen different sidequests en route. It’s a problem that, hopefully as a matter of basic structure, we won’t encounter in Fallout 5 or The Elder Scrolls 6. Elsewhere in the same interview, Purkeypile talked about how he’s looking forward to how the Fallout 3 remaster will change the game.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

Dragon Age setting creator David Gaider is pitching a heist RPG that’s ‘make or break’ for his studio

Raids just landed in solo ‘simulated MMO’ Erenshor

Everything we know about Silent Hill: Townfall and its foggy Scottish town

Statistically, your PC probably doesn’t come close to the recommended RAM requirement for this third-person shooter’s upcoming playtest

Realistic Roblox FPS made by two people hits 7 million plays, reminding us that Roblox games don’t have to be terrible

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Free-to-play Division game launches on Steam to mixed reviews: ‘Calling it slop disrespects actual slop’

August 10, 2026
Games

Lies of P studio reveals name change and hypes up sequel: ‘My goal has been to create the world’s greatest action game.’

August 9, 2026
Games

Fields of Mistria’s cast has me head over heels in a way no farm sim has since Stardew Valley

August 9, 2026
Games

Deltarune’s ‘The Third Sanctuary’ is an affront to time signatures, and also one of my favourite songs in a videogame ever

August 9, 2026
Games

Hit markers are an FPS crutch

August 9, 2026
News

Most popular stories on GeekWire for the week of Aug. 2, 2026 – GeekWire

August 9, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?