SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: ‘They told me to destroy’ my backups, Fallout creator Tim Cain says: ‘People high up at companies take authority but no responsibility’ for game preservation
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > ‘They told me to destroy’ my backups, Fallout creator Tim Cain says: ‘People high up at companies take authority but no responsibility’ for game preservation
Games

‘They told me to destroy’ my backups, Fallout creator Tim Cain says: ‘People high up at companies take authority but no responsibility’ for game preservation

News Room
Last updated: July 1, 2025 1:25 am
News Room
Share
6 Min Read
SHARE

You may remember the clay heads used in dialog from the original Fallout CRPGs. They’ve not aged gracefully, what with their stiff animations and pudding-like faces, but you can’t tell the full story of how RPG visuals evolved in the late ’90s without them. They (and all the sprites in the original Fallout) represent a milestone for the CRPG—and as far as Fallout co-creator Tim Cain knows, their source art assets might just be gone for good.

“Even though it shipped with sprites, it was a sprite-based engine, they were all made in 3D. They were made in Maya or Alias,” Cain said in a video on his YouTube channel. “Those source art files were huge … they were backed up to DAT tape, but I don’t know what happened to that DAT tape and it doesn’t last that long. They last five or ten years before they start having errors. So, I think that source art is all gone.”

In the video, Cain goes into his history with game asset preservation as a habitual pack rat just as eager to save his production meeting notes as his old gaming consoles. While he was ordered to destroy his copy of the Fallout source code, which then only was saved because of one programmer’s efforts, he’s had more luck as he’s worked on games his team owned. For everything else, including historic games like Fallout, it’s been a mixed bag; that’s something he lays at the feet of corporate owners.


Related articles

“I’ve lost stuff, and I think I take an active effort to keep a lot of things, so I can see why companies have lost stuff. However, they had the responsibility to do it. That I think is the difference,” he explained in the video.

If you’re wondering why he didn’t just go rogue and save everything anyway, Cain noted ownership disputes are not to be taken lightly: “They told me to destroy it. I did … When you’re being threatened with a lawsuit, you delete it all.”

More than that, it’s rarely as easy as quickly sneaking duplicates onto a personal drive; this was especially true in the 1990s, when art assets and code were usually saved to fragile, impermanent means of storage like discs and tapes. It’s even more complicated when you consider physical assets, like the clay heads that were converted into 3D models to be used as sprites for Fallout, and complex design documents.

“The early stuff was lost. Either it was physical and I moved and moved and moved … but the later stuff was digital, so it was large and hard to back up. A lot of the design documents in the later part of my career were done on Confluence, and making a local copy of that? Yeah, you could dump it out, but all the links break, maybe the art doesn’t go in, people have embedded videos. It’s large and difficult to back up, so it’s not [backed up].”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Notably, Cain said he never felt the pressure to save his work at Obsidian Entertainment, as there’s a robust practice of archiving assets and code after a game ships. To me, that highlights the main issue here; it takes a village to meaningfully archive all the thousands of building blocks that make up a videogame, but the desire to do it usually lies with programmers, artists, and fans who don’t have the necessary rights or the access.

My Game Asset Preservation – YouTube


Watch On

For fans of games like Fallout, it’s galling to know that such iconic art assets may be well and truly lost. For games without such huge followings or especially careless IP holders, there’s an even bigger threat of ephemerality.

“A few months ago, I did a video on game preservation,” Cain said in his video. “A lot of companies have lost things. I kind of sounded mad about it, and in a way I am. If you take the authority to keep these things and tell other people not to, and that they have no right to, then you also have to take the responsibility to keep them. It just kind of makes me mad when repeatedly companies, and especially people high up at companies, take authority but no responsibility.”

Read the full article here

You Might Also Like

Mavrix is a promising sim about riding pushbikes down dangerously steep hills, but it shows the limits of open world design

The best deals in the 2025 Steam Summer Sale

Today’s Wordle answer for Monday, July 21

BioShock maestro Ken Levine says Judas is ‘very old school’ because ‘you buy the game and you get the whole thing… no online component, no live service’

World of Warcraft Classic player loses world first race by 2 minutes and 22 seconds after someone decided to verify it just in case

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

My favorite new desktop buddy on Steam is a cat that goes fishing

August 18, 2025
Games

Sketch crew Aunty Donna’s latest improv piece turned their set into a giant side-scrolling videogame and it’s great

August 18, 2025
Games

There’s already a rollback mod so you can once again kill the bosses in Wuchang: Fallen Feathers who were rendered unkillable in a patch

August 18, 2025
News

‘Game of Thrones’ creator and other science fiction writers trace twists and turns at Seattle Worldcon

August 17, 2025
Games

Solid Snake actor David Hayter is no longer a hater of Metal Gear Solid 5, reveals it’s his ‘favorite gameplay of the series’ despite his replacement in the lead role

August 17, 2025
Games

One of the devs behind System Shock and Thief wants to see more games catering to ‘a new generation of folks discovering the game that demands more from them’

August 17, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?