SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: ‘This was the wrong path for Destiny’: After 4 months of dwindling players and community outrage, Bungie admits that The Edge of Fate’s bold new vision for Destiny 2 was a mistake
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > ‘This was the wrong path for Destiny’: After 4 months of dwindling players and community outrage, Bungie admits that The Edge of Fate’s bold new vision for Destiny 2 was a mistake
Games

‘This was the wrong path for Destiny’: After 4 months of dwindling players and community outrage, Bungie admits that The Edge of Fate’s bold new vision for Destiny 2 was a mistake

News Room
Last updated: November 14, 2025 6:55 pm
News Room
Share
6 Min Read
SHARE

It’s been a difficult few months for Destiny 2, ever since the release of The Edge of Fate expansion’s Portal—a new progression system that replaced the old seasonal content model with, bluntly, a soulless and underbaked grind. I’ve written extensively about my problems with the Portal’s many baffling design choices, but until now Bungie has only tentatively admitted to the size of the problem.

A series of patches and U-turns have tried to soften the abrasive edges of the Portal’s design—aimed at reducing the absurd power grind as well as making buildcrafting feel less restrictive and punishing. Still, these felt like temporary stopgaps—desperate attempts to staunch the bleed that didn’t address the root issues at the heart of the new design.

In a blog post last night, Bungie finally laid it all out:


Related articles

“With Edge of Fate, we presented a different vision for the future of Destiny 2’s core game. One intended to refocus our releases and player call-to-action on a familiar but deeper pursuit of Power and ascending to higher Tiers of gear across a wider range of activities supporting customizable challenge and commensurate rewards.

“Very quickly, the feedback made it clear that this was the wrong path for Destiny.

“Even if our execution had been perfect, and we see plainly that it was not, it is clear that grinding Power will never be a substitute for earning a trophy. Climbing though throwaway tiers en-route to the gear you want to build around isn’t aspirational. And the Portal itself surrenders too much of Destiny’s feeling of place and exploration. These lessons, and many others besides them, have been taken to heart by our team over the last three months.”

It’ll go down as one of the more major mea culpas in Destiny 2’s history, perhaps rivalling the lengthy video former game director Joe Blackburn once posted to social media addressing the game’s previous failings.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

As for what Bungie is going to do about the current state of things, that’s less clear. A big ‘State of the Game’ post is due next year, along with a multi-year roadmap laying out the future of Destiny 2. For now, though, Bungie is continuing to pile on quality-of-life fixes to mitigate the current problems.

With the release of Renegades next month, Bungie is increasing vault space by another 300 slots—addressing some of the issues players have had in collecting the new armour sets and weapons. And players are being allowed to apply any exotic armour ornament to any exotic armour of the same class and slot for PvE activities, which doesn’t actually fix anything, but does feel like a pretty easy win in terms of getting some immediate goodwill from fashion-conscious Guardians.

(Image credit: Bungie)

Renegades is also introducing a new weekly objective playlist—bringing back Grandmaster Nightfalls under a new name—to counteract the fact that, currently, one of the things the Portal is worst at is giving you a reason to play with others. That this change will reintroduce the old Grandmaster difficulty, separate to the new Portal-based Grandmaster difficulty is maybe a sign of how chaotic the game is becoming as it tries to pivot away from The Edge of Fate’s changes.


Related articles

Really, then, we’re just treading water until the roadmap and State of the Game arrive. Bungie has done all it can to mitigate the Portal ahead of Renegades’ release—scrapping the plans to reset players’ seasonal power levels and keeping the New Gear bonus active on all gear earned during The Edge of Fate.

But it leaves Renegades in a difficult place; a weird temporary holding ground that tries to get us hyped for a new release while clearly still being the product of maybe one of the most disastrous big swings I’ve seen from a live service game trying to reinvent itself. That’s not a great place for the big, exciting Star Wars crossover expansion to find itself in.

I’m hoping the scope of this admission from Bungie means that, when the roadmap does arrive next year, it’ll be taking a major swing to actually fix the game’s many current problems. But I also can’t help feel burned by how much development time and effort was expended on this venture—on the belief that the Portal was the right way to go. “Through our successes and failures,” writes Bungie at the end of its post, “we are grateful for the opportunities to explore different paths, learn from them, and with that clarity, build an inspiring new vision with, and for, our players.”

As one of those players, I’m not sure I see an upside to just how big of a failure this has been.

Read the full article here

You Might Also Like

It’s opposite day in CS2: Accounts full of previously run-of-the-mill reds are now worth upwards of $90,000, while one of the most sought-after knives drops $10,000 in value

This spiritual successor to Desert Strike has exploded into Steam early access with a 98% positive rating, and its developer plans to represent the whole Strike series in future updates

How to complete Broken Monument in Arc Raiders

‘We’ve got some big changes coming in Season 1’: Call of Duty: Black Ops 7’s design director talks buffing aim assist, adjusting spawn locations, and a drone pod nerf ahead of the next season

The fourth Steam Scream Fest is here, and there’s a lot more on sale than just horror games

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

People of Note’s blend of turn-based combat and musical theatre is the exact kind of weird concoction my sicko brain has been yearning for

December 17, 2025
Games

Funcom may have closed down Metal: Hellsinger studio The Outsiders, but its co-founder and Battlefield vet David Goldfarb says it’s not over yet: ‘We’re working on the 2.0 version of The Outsiders, so we’re not dead’

December 17, 2025
Games

Dead Island 3 is aiming for release in 2028, which means it’ll take 7 years less to make than Dead Island 2

December 17, 2025
Games

Steam Replay 2025 is live: I spent half my gaming time this year in Bongo Cat, and I regret nothing

December 17, 2025
Games

The Elder Scrolls 6 is ‘progressing very well,’ Todd Howard says: Everyone wishes it could go faster, but ‘it’s a process that we want to get right’

December 17, 2025
Games

Todd Howard says he’s been offered ‘a whole bunch’ of cameos in the Fallout show but won’t be tempted: ‘I don’t want to distract’

December 17, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?