SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Valve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service games
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Valve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service games
Games

Valve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service games

News Room
Last updated: January 9, 2026 11:55 pm
News Room
Share
8 Min Read
SHARE

League of Legends looks unrecognizable in 2025 when compared to its cartoonier, humbler 2009 incarnation. And yet, while Summoner’s Rift has been dotted with all sorts of new jungle monsters, balance tweaks, and visual overhauls, the actual map has changed only slightly.

Occasionally a different mode is introduced with a new map, but those rarely receive much support—League has been focused on refining a single map and mode of play for nearly two decades now. Dota gets a little sillier—okay, a lot sillier—and Heroes of the Storm prioritizes breadth over depth with all sorts of smaller maps, but the average MOBA feels familiar each time you return. Three lanes, kill creeps for gold, buy a consistent number of powerful items, try not to pass out from sheer anger when it all goes wrong.

Valve’s Deadlock, on the other hand, has spent the last year rocking the boat frequently with no warning or restraint. Where other MOBAs are happy to get a new hero a few times a year with the very occasional dual release, Deadlock shows off six in one go and lets players tear each other apart over, er, voting for, which gets added first. The community went feral campaigning for their favorites. Just a few months earlier, a full rework of the shop added a shedload of new items and tweaked most of the existing ones.


Related articles

All that pales in comparison to February’s map rework, which changed the map from a four-lane layout to three. Not only did this mean solo laning—wherein one player had to go it alone in the early game, but received more income for their trouble—no longer existed, it meant ganking and rotating took a whole different form. Ultimately, the switch to three lanes felt much faster and centered more on big, climactic team fights; the fact that the same patch doubled the default sprint speed probably helped.

Fast and loose

Image 1 of 3

(Image credit: Valve)

Deadlock, third-person MOBA
(Image credit: Valve)

Deadlock, third-person MOBA
(Image credit: Valve)

These changes each felt like novel one-offs, but taken as a pattern, big swings defined Deadlock’s 2025. The game became faster, more intense, and twitchier. As recently as November, lane creeps began dropping their income on the ground to be secured manually rather than passing it to nearby heroes automatically on death—a sizable change that encouraged more close-up scraps in lane.

I don’t think Deadlock is capable of this rapid reinvention because it has something figured out that the other MOBAs haven’t. Dota and League do a lot to stay fresh, and if Dota decided to fundamentally change how gold is collected or if League added a fourth lane after all these years, that could very well be a disaster. Deadlock can handle this sort of radical reinvention because it isn’t done.

It’s pretty obvious if you play it for very long. Different areas of the map meet vastly different standards for art quality, and certain heroes look more like prototypes than the real thing (the magician Sinclair is still just a flat, undetailed mannequin, and heroes like Bebop seem very much like holdovers from when the game was a sci-fi shooter called Neon Prime).

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

But even as someone who likes to wait until early access is over to try the latest survival games, Deadlock’s crude, unfinished form has endeared me to it more than I think a carefully constructed roadmap would in a more stable game.

It’s the same reason I think the majority of competitive games are at their most fun right when they release; nothing feels set in stone, and with such constant overhauls of the core experience, Deadlock feels new over and over again. In Dota, learning a new hero takes understanding its ideal income priority position, optimal lane, best matchups, and meta item builds. These interactions have fermented since the days of Warcraft 3, and are the reason you can play Dota for 2,000 hours and still suck at it.

Deadlock, third-person MOBA

(Image credit: Valve)

In Deadlock there’s not so much as a draft phase. A given hero’s best build seems to change with the wind; even how many item slots a hero has access to at a given time has changed from patch to patch. The game achieves a live service-esque freshness with each new patch because the already immature metagame is warped beyond recognition.


Related articles

The dramatic updates keep the community in a perpetual stir. Right now, rumors swirl as to the release date of not one hero, but another six. Modders tinker with the game as eagerly as the developers, with entire fanmade maps and custom hero redesigns making the rounds on social media. And before the game has even had a chance to establish its own lore outside of in-game dialog, people have gleaned an astonishing amount about the Cursed Apple from the test build—perhaps because the associated lore is unignorably hilarious in some spots.

Rolling forward

Deadlock, third-person MOBA

(Image credit: Valve)

Deadlock isn’t yet ready to settle into a normal update cadence, even considering how much the art and balance have improved in the last year. It’s hard to say how far off from “release” we are, at which point I expect the game will probably feel more like Dota: Big swings, yes, but delivered more infrequently and precisely.

As excited as I am to see the finished Deadlock, I think I’ll always have some affection for this primordial period where so much feels like it is in flux. The same way Dota players trade stories of abandoned hero ideas like the Gambler, I think Deadlock players will trade stories of the four-lane map and release Drifter, assuming the game stays aloft for as long as Dota has.

I don’t recommend it just yet if you want a stable, consistent game to find your footing in. But the MOBA space has been dominated by two unfathomably huge games for as long as I have played the genre, and that Deadlock can stroll in and toy with the formula with such an anarchic spirit is more than a bit of fun: it’s proof that my favorite style of competitive game still has the ability to surprise me all these years later.

I don’t know what Deadlock will look like when it finally hits 1.0, and that’s exactly why it’s been so thrilling; not knowing where we’re going makes the road getting there all the more tantalizing.

Read the full article here

You Might Also Like

Bungie takes its second shot at revealing Marathon: $40 price tag, proximity chat, solo queue, and March release confirmed

Before The Witcher 3 launched, CD Projekt was terrified that Batman: Arkham Knight would flatten it with its Batmobile: ‘They’re just gonna roll over us’

Peter Molyneux’s final game is coming in April: ‘Masters of Albion is the culmination of my life’s work,’ he says, not that he’s overhyping it or anything

Arc Raiders’ latest update rightfully nerfs the Venator, buffs the drop rates of Aphelion blueprints, and brings crucial overhauls to your rubber duck showcase

US Congressman calls for regulations to ‘prevent companies from using AI to eliminate jobs to extract greater profit’ following Call of Duty: Black Ops 7’s calling card fiasco

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Disco Elysium had so much text it broke the branching narrative software: ‘we were writing too much’

January 15, 2026
Games

The cheapest way to buy Resident Evil Requiem for PC in Australia

January 15, 2026
News

Seattle skyscraper renamed to JPMorganChase Center as banking giant expands footprint

January 15, 2026
Games

With only 2,300 hours to go until a full Ecco the Dolphin reveal, new details emerge about the forthcoming reboot

January 15, 2026
AI

Will Nvidia H200 chips go to China? – Computerworld

January 15, 2026
Games

Here’s one big benefit to Hytale not being on Steam: its refund policy is way better than Valve’s

January 15, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?