SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: VATS almost didn’t survive the transition to Bethesda, says Fallout 3 dev: ‘We only just got that working by the time we shipped’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > VATS almost didn’t survive the transition to Bethesda, says Fallout 3 dev: ‘We only just got that working by the time we shipped’
Games

VATS almost didn’t survive the transition to Bethesda, says Fallout 3 dev: ‘We only just got that working by the time we shipped’

News Room
Last updated: January 8, 2026 6:50 pm
News Room
Share
3 Min Read
SHARE

Fallout has a lot of iconic hallmarks—ghouls, deathclaws, radioactive cesspools, and some swingin’ music. But it’s also iconic for the Vault-Tec Assisted Targeting System (VATS), which sees you using your Pip Boy to target and pop-pop body parts of various wasteland uglies.

While it’d be hard to think of a Fallout game without VATS underlying it, linking gunplay to the classic RPG elements of its predecessors, Fallout 3—the first Fallout game after Bethesda acquired the licence—almost threw the gunplay out with the… uh, gunwater. I’ve lost track of this metaphor.

That’s per an interview in the latest issue of Edge (thanks, Gamesradar). Speaking to lead artist Istvan Pely, it was revealed that “there were some significant challenges figuring out VATS. There was a long period where it was like, ‘Is this even fun? Is this worth doing at all? Is anyone even going to use this?'”


Related articles

To hear Pely describe it, it was a right pain in the butt to get it all sorted—even camera positioning was a big challenge: “We spent so much time basically trying to get the game to figure out where to put the camera so you could see the slow-motion playback. There had to be an algorithm to make sure it didn’t get stuck behind an object or in the geometry or something.”

What really surprises me, however, is to hear that it was a close call—one that barely made it over the finish line with a working camera intact: “We only just got that working by the time we shipped.”

RPG balance is a delicate thing, and to hear that Fallout 3 wasn’t being fine-tuned around one of its key features—that being, the ability to target limbs with a percentage chance in cinematic slow-mo—from the get-go? It’s honestly sort of shocking.

Mind, this is Fallout 3 we’re talking about. Speaking with our very own Ted Litchfield earlier this month, studio and production director Angela Browder confessed that the game’s entire pathfinding system had to be reworked just to account for the Liberty Prime section at the end of the dang thing. In that context, it’s not a huge stretch to imagine Bethesda barely wrangling a digital camera before launch.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

How to get voidhearts in Hytale

The original God Of War trilogy is being remade, and yes, it’ll almost certainly come to PC

Arc Raiders removes a hidden first-person exploit just 1 day after it was uncovered: ‘This feature was never meant to be player-facing’

Konami got the main thing right with Metal Gear Solid: Master Collection Vol. 2, but it could and should have offered so much more

League of Legends players worldwide couldn’t login for hours because Riot forgot to renew the client’s SSL certificate—just like it did 10 years ago

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Scott Pilgrim EX review | PC Gamer

March 4, 2026
Games

Highguard is closing next week: ‘Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term’

March 4, 2026
Games

Highguard’s failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

March 4, 2026
Games

Esoteric Ebb Review | PC Gamer

March 4, 2026
Games

Star Citizen studio suffered a data breach in January, and some players aren’t happy with the very quiet disclosure that only happened this week

March 4, 2026
Games

Iron Galaxy says the Fallout: New Vegas image it posted yesterday doesn’t mean anything: ‘We use that slide every month and has nothing to do with anything Fallout being worked on’

March 4, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?