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Reading: Warhorse reveals Kingdom Come: Deliverance 2 players have killed 5.4 million enemies while drunk, and I’m just surprised that number isn’t higher because Drinking is the best skill
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Tech Journal Now > Games > Warhorse reveals Kingdom Come: Deliverance 2 players have killed 5.4 million enemies while drunk, and I’m just surprised that number isn’t higher because Drinking is the best skill
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Warhorse reveals Kingdom Come: Deliverance 2 players have killed 5.4 million enemies while drunk, and I’m just surprised that number isn’t higher because Drinking is the best skill

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Last updated: February 4, 2026 10:07 pm
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It’s been a full 365 days since Kingdom Come: Deliverance 2 came out, and to celebrate the occasion, Warhorse is partaking in the time-honored game dev tradition of sharing peculiar or funny stats about how people played it.

The infographic, painted in the RPG’s signature medieval gothic art style, starts with a big number: our favorite lad Henry of Skalitz has taken 452.8 million souls, and spared just 97.5 million. I was curious how those numbers mapped to my first playthrough of over 120 hours, so I fired it back up and went to the stats page: I killed a total of 227 people, 180 of whom were classified as enemies. I don’t know how those 47 others got there…

It’s funny that the graphic compares kills and spares like it’s a choice, because the vast majority of enemies will fight to their dying breath. It’s only the occasional bandit or village drunkard who will beg for mercy after starting a brawl, and the majority of the time I happily let them live (after accepting their valuables as recompense).


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The more entertaining lethality stat here is “Enemies killed while drunk,” which totals at 5.4 million. That’s somewhat surprising, considering KCD2 has a dedicated drinking skill complete with 13 distinct perks that encourage Henry to dip into the good stuff.

Image 1 of 3

(Image credit: Warhorse)

kcd2
(Image credit: Warhorse)

kcd2
(Image credit: Warhorse)

Drinking is actually one of the most useful skills in the game: getting drunk can make Henry a better fighter, a quieter thief, a luckier dice player, and even save shattering his ankles in a nasty fall. The downside is that drinking in KCD2, much like life, comes in positive and negative phases: all the good perks activate when Henry is in the midst of partaking, but eventually he’s left with a nasty hangover that lowers a lot of stats.

Still, the perks are really solid and they can be activated any time you take a swig. Considering alcohol is one of the cheapest and plentiful commodities in KCD2, you basically get to raise your stats for free.

It’s a neat system that takes drinking (and the positives/negatives thereof) further than most RPGs, but I understand why most players weren’t guzzling carafes of wine during a fight. Drink too much too fast and Henry gets all wobbly, and at that point you’re wondering if the buffs were worth it.

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Warhorse also revealed that players performed 1.6 billion perfect blocks, traveled 667 million miles, brewed 69.7 million potions, and ate 48.8 million apples. My stats say I traveled 292 miles (actually it measures kilometers), but I wonder if all that mileage factors in fast travel—I did a lot of fast travel in my first playthrough, but I’m having more fun without it in my new hardcore save.

To be honest, I can think of like 12 other stats I’d be interested to know about that Warhorse didn’t include here, like total pockets picked, valuables stolen, a breakdown of who Henry romanced the most, or crimes Henry has deftly talked his way out of. Man, KCD2 is a good videogame.

Read the full article here

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