SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: ‘We made it too difficult for players to even get into the raid in the first place’: Final Fantasy 14 director admits its latest dungeon was ‘a misstep in development’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > ‘We made it too difficult for players to even get into the raid in the first place’: Final Fantasy 14 director admits its latest dungeon was ‘a misstep in development’
Games

‘We made it too difficult for players to even get into the raid in the first place’: Final Fantasy 14 director admits its latest dungeon was ‘a misstep in development’

News Room
Last updated: July 14, 2025 11:03 am
News Room
Share
3 Min Read
SHARE

I’ve said it before, but I actually really like Forked Tower; Final Fantasy 14’s latest 48-player dungeon that came bundled with field operation mode Occult Crescent. What I don’t like, however, is all of the needless ground work it comes with.

From having to try and shepherd several eight-player groups into a single instance, to waiting around for a specific weather condition, and then praying that curious passersby wouldn’t unwittingly leave a member of your static in the lurch with the dungeon’s entry lottery… yeah, it’s been a lot of artificial inflation to the difficulty for parts of the process that should be relatively frictionless.

(Image credit: Square Enix)

Now, Square Enix is making steps to change that—including one that it surprisingly fast-tracked earlier this month—but the reality still remains: Forked Tower requires far too much foreplanning and external organisation to be reasonably viable for groups of strangers crossing paths in the moment.


Related articles

It’s a reality director and producer Naoki Yoshida seems all too aware of. In a recent interview with RPGSite, he admitted that the team failed to nail the vibe. “I do feel that Forked Tower: Blood was a misstep in development,” he said.

“It wasn’t meant to be hardcore content, so to speak. The intention was that it might be more difficult at first, but over time more players might be willing to take on the challenge; yet, in the end we made it too difficult for players to even get into the raid in the first place.”

Final Fantasy 14 Dawntrail Occult Crescent questline

(Image credit: Square Enix)

I do find it kind of funny that Yoshida claims it wasn’t supposed to be hardcore content. It’s not on the level of savage raids, sure—most of the bosses can be easily handled with a good shotcaller carrying folk through the fights—but you certainly can’t sleep your way through it, and there are parts where you can end up killing your entire crew if you’re not playing your part properly.

RPGSite says that Yoshida does sort of acknowledge that, however, with him noting there may have been too much emphasis on personal responsibilities and how those failings can quickly snowball into a failed run.
I do think Creative Studio 3 was teetering right on the edge of correctly striking that balance, and Yoshida says the team is revising its roadmap to incorporate Forked Tower’s feedback into the next round of field operations when Patch 7.5 lands in the future.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

Marvel Rivals devs have been given the go-ahead to make their own characters for the game, and I have literally no idea why they’d do that

One of Tales of the Shire’s biggest disappointments is its characters, which seems pretty significant for a life simulator

You can finally ride a horse in Disney Dreamlight Valley thanks to its new expansion coming this November

The Subnautica 2 saga gets nastier, with ousted leaders confirming they’ll sue Krafton: ‘It continues to be an explosive and surreal time’

You’ve all been playing too much Silksong this weekend, have some sleepy videogame soundtracks so you can finally get a little shuteye

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Take-Two tries to hide GTA 6 websites behind its back after fans uncover them, achieving nothing but fuelling the fire

September 9, 2025
Games

‘The shining star of losers everywhere’ who inspired one of Umamusume’s most popular horse girls has passed away

September 9, 2025
News

Favored Google Search Results Can Cost Consumers Cash

September 9, 2025
Games

I jumped into the management god game Sintopia, only to have all my devil workers go on strike because I spent too much money on punishing sinners

September 9, 2025
AI

Intel announces leadership overhaul, underscoring long road to recovery – Computerworld

September 9, 2025
Games

Silksong already has 2 multiplayer mods, and we’re not even a week in yet

September 9, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?