It's been something of a rollercoaster watching Blizzard tweak the experience rewards players can expect from dungeons in World of Warcraft: Forever. They've always been a reliable way to get oodles of experience and fat loots, but in Forever, the goal has seemingly been to ensure they're more of a supplement to regular questing and exploration.
Initially, mob experience values were nerfed pretty hard to compensate for a boost in quest experience, meaning that you'd get diminishing returns for spamming one dungeon over and over. Later, dungeon enemy experience was buffed by a lot, but not back to its pre-nerf value.
In a hotfix released…
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