Undertale was, for me, at least, the defining game of the indie RPG genre back when it came out in 2015. Far from just its ubiquity on social media, I remember this thing blowing my mind in ways that, nowadays, feel almost a little pedestrian. That’s not to knock it in retrospect—it’s still rather very good—but it was very much making strides in what videogame RPGs could actually, well, do. There’s a reason other indie RPGs have followed in its progenitor footsteps.
Maybe I’m a little biased, since I was in University at the time, still wrapped in the cosy blanket of Tumblr (before it was bad) and a dearth of fanart and AU nonsense, but still. Having a game that straight-up remembered that I’d tried to save-scum my way out of my bad decisions was novel as all heck back then.