SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make the NCR’s worst soldiers take Psycho
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make the NCR’s worst soldiers take Psycho
Games

A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make the NCR’s worst soldiers take Psycho

News Room
Last updated: April 25, 2026 8:40 pm
News Room
Share
4 Min Read
SHARE

In a new video on his YouTube channel, Obsidian studio design director and Fallout: New Vegas lead Josh Sawyer described the company’s largely vibes-based approach to which quests make it to its RPGs’ signature “where are they now” ending slide shows. Along the way, he dove into the decisionmaking around a fairly minor New Vegas quest that got the treatment.

“When deciding what does or doesn’t get an ending slide,” asked a viewer named Lorena, “Is that up to the individual writer/designer working on the related questline, or is it more the creative director assigning what’s important enough to get an ending slide?” According to Sawyer, “it’s mostly arbitrary,” with a given game’s director making the call. In his experience, designers would hardly ever “lobby for their quest to be in ending slides.”

Ending Slides in RPGs – YouTube


Watch On

“Usually, there’s stuff we kind of take for granted and assume are going to go in,” he explained. “For example: Major choices at the end of the game, faction alliances … companions usually have their own sets of endings.

Article continues below


You may like

“It’s largely just based off of stuff that we think is gonna be interesting and entertaining to the player. It’s not necessarily about how big or important the quest is.”

On the subject of entertainment over importance, Sawyer turned to Flags of Our Foul-Ups, a New Vegas quest by former Obsidian designer Travis Stout (now at Massive Entertainment). “There’s a bunch of NCR soldiers who suck,” was Sawyer’s topline summary. “They’re just huge screw-ups, and they’re in trouble because they’re doing so bad.”

In classic Obsidian fashion, you can pass any number of skill checks to help them out: Speech to convince them to put ego aside and work together, Science to falsify records and make them look better, combat skills to train them, etc. You can also just give them drugs⁠—the fictional combat stimulant, “Psycho,” to be specific⁠—and the consequences of that particular choice are what really got the gears turning.

“I think it was that choice specifically that made us wonder: During the Second Battle of Hoover Dam, what would actually happen to these guys,” recalled Sawyer. “It was the drug one where we were like, they’d probably become war criminals. They’d just go berserk and start killing all sorts of people that weren’t even involved in the conflict. We decided, ‘Let’s do end slides for that.'”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Driven into a frenzy by their use of Psycho, The Misfits inflicted heavy casualties on the Legion during the defense of Camp Golf,” reads the Psycho ending for the quest. “At first they were commended for their valor, but eventually, desperate for more of the chem, they turned on travelers in Outer Vegas. For their dishonorable conduct, the NCR court-martialed and executed them by firing squad.” Yeeesh.

Back to ending slides writ large, Sawyer reiterated that the team has to hit “the major beats” like main story, factions, and companions, with anything after being discretionary.

“There are time limits,” he said. “We have to illustrate all the ending slides. We have to write them. We have to record them. While that might not seem like a lot of work individually, it kinda adds up, all the different permutations. For example, some companions will have [up to seven] different ending states.”

Read the full article here

You Might Also Like

I made treants awkwardly rub shoulders with ringwraiths in the Total War-style RTS roguelike Tabletop Tavern, and I’m surprised as anybody that it worked

Free Kit Frenzy rids Marathon of most of its stress, but risks tossing out tension and teamwork too

How to investigate the Tadpole Pens in Subnautica 2

‘What was unravelling is suddenly stabilizing’: Destiny 2’s last update is getting an absurd 71 pages of patch notes, but its story is closing with a shrug

The indie metroidvania that started it all just got a huge update on PC, adding co-op and mod support after 22 years

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Dying Light 2 is a platform now, as the Breach update opens up Techland’s zombie survival game ‘even more to UGC content’

June 13, 2026
Games

Don’t expect the Death Stranding movie to retell the story of the games, as its director says the film will be set in his ‘own corner of the world’

June 13, 2026
Games

RPG Maker forums are closing, nearly 15 years of knowledge and online culture are at risk of being wiped

June 13, 2026
Games

Everything we know about Silent Hill: Townfall and its foggy Scottish town

June 12, 2026
Games

Even a fantasy game like Skyrim won’t let me be a trillionaire

June 12, 2026
News

‘We have to turn this into a sustainable business’ – GeekWire

June 12, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?