SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Even among the crowd of gorgeous illustrated games, At Fate’s End is stunning enough to stand out
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Even among the crowd of gorgeous illustrated games, At Fate’s End is stunning enough to stand out
Games

Even among the crowd of gorgeous illustrated games, At Fate’s End is stunning enough to stand out

News Room
Last updated: March 12, 2026 5:36 am
News Room
Share
5 Min Read
SHARE

I’ve been writing about games for long enough that my threshold for a single piece of artwork grabbing me by the shoulders and screams “PLAY ME!!” in my face is pretty damn high. I did not attend an Xbox indie showcase at this year’s Game Developer’s Conference in San Francisco with a plan to play At Fate’s End. I did not, in fact, know At Fate’s End existed. But a few seconds of animation was all it took to magnetize me to that demo chair.

Even compared to stiff competition like Supergiant’s Hades or last year’s Dispatch, the artwork of At Fate’s End is striking. Much of that’s due to its fine touches that stand apart from other 2D games with hand-illustrated styles. When I first took control of protagonist Shan, the young outcast of a family of demigods, I noticed the way she’d shift her weight when she stopped running, her hair sweeping forward under lingering momentum. Conversations that at first seemed like they’d be static, driven just by dialogue boxes, were granted a breath of life by occasional shifts in posture and small gestures. The way the camera whirls around Shan during a climactic confrontation feels like a pure animator’s flex. At Fate’s End seems to relish every opportunity to bump the lamp.

(Image credit: Thunder Lotus)

But what is it, anyway, other than beautiful? A slightly odd mix of 2D action and family drama, but blessedly not aping Hades’ roguelite structure. Shan’s story, as best I could follow it from the opening 20 minutes or so, is about reconciling with her more powerful siblings after somewhat awkwardly becoming the Chosen One as the runt of the family. A conversation system lets you choose how to interact with each of them to figure out in what specific ways they’re sad, mad, or otherwise fucked up, and you collect clues that peel the corners of the layers-deep family trauma holding you at a distance.

Article continues below


You may like

There’s also the option to blow past nuance and kick their asses instead.

Or maybe you’ll end up kicking their asses regardless of whether you make a therapeutic conversational breakthrough? That I’m not so sure about. But within the conversation system lies a whole other collection of amazing artwork in the form of tarot cards that serve as Shan’s powers. At Fate’s End isn’t a deckbuilder, but the cards represent abilities you’ll be able to use mid-combat by tapping a trigger on the controller and freezing time, then clicking on a skill.

Shan enters combat with one of her demigod siblings in At Fate's End.

(Image credit: Thunder Lotus)

This was the only bit of At Fate’s End that struck me as awkward—pausing the action to then guide a cursor around the screen with an analog stick breaks the flow and overcomplicates what feels like a simple interaction. I immediately wanted hotkeys so I could minimize that downtime; At Fate’s End uses the same pause-and-then-click system for examining bits of the environment for flavor text, which again feels oddly at arm’s length. Even adventure games in the ’90s figured out shortcuts to let you do stuff with one click instead of burying every action behind an extra menu layer.

I didn’t get enough time with At Fate’s End to judge it thoroughly on either the feel of its action or the writing of its messy family drama, but I honestly want to see every frame of bespoke animation that this team, which last made Spiritfarer, has spent the last five years working on. If the rest of it comes even close to measuring up, that’s just gravy.

At Fate’s End doesn’t have a release date yet, but it’s meant to be out this year.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

After a recent patch, Death Stranding 2 is great on Steam Deck

Modder behind cancelled Star Wars game’s unofficial revival has ‘no concern at all’ about Disney reprisal: ‘We pose little to no threat to any upcoming or ongoing titles’

If you’ve ever wondered what it would be like if Vampire Survivors was about driving around a medieval castle on wheels, then surprisingly I’ve got the perfect roguelike for you

All 150 special coins in Raccoin, plus the 21 bad coins, and their effects explained

Crimson Desert lets you watch NPCs build statues and bridges in real-time which Kingdom Come: Deliverance director thinks is ‘absolutely insane’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Videogame ‘beta versions’ are anything but, says veteran RPG dev—real games are ‘sh***y, sh***y, sh***y, sh***y, slightly less sh***y, and it skyrockets’ at the end

May 9, 2026
Games

Resident Evil Requiem just shadow-dropped a bonus roguelike mode, and it’s absolutely fantastic

May 9, 2026
Games

Arrowhead addresses the Helldivers 2 community as recent Steam reviews slump to Mostly Negative: ‘We want to be clearer about what we’re working on and what’s coming next’

May 9, 2026
Games

Anticipated supercannon sim PVKK delayed until 2027, but for the kind of reason you want to hear

May 9, 2026
Games

Morrowind mega-mod Skywind looks so good, even if it’s still not finished

May 8, 2026
Games

Immediately after putting The Elder Scrolls in Fallout 4, hero modder gets Fallout 1 working on the Pip-Boy too: ‘This was so heavily requested, I couldn’t pass it up’

May 8, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?