SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: I just learnt I’ve been playing Metal Gear Solid 3 with a broken camera for 15 years
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > I just learnt I’ve been playing Metal Gear Solid 3 with a broken camera for 15 years
Games

I just learnt I’ve been playing Metal Gear Solid 3 with a broken camera for 15 years

News Room
Last updated: May 19, 2026 1:21 pm
News Room
Share
3 Min Read
SHARE

A confession: I’ve never played the original PS2 version of Metal Gear Solid 3. Though I had (and loved) MGS1 on PlayStation, I became an Xbox—and then PC—boy thereafter, which meant I only got access to the third game when it got a Bluepoint HD edition in 2011. That same Bluepoint HD edition would become the basis for the version in Konami’s Metal Gear Solid Master Collection Volume 1 in 2023.

Which means I’ve been playing MGS3 wrong, it turns out.

Afevis Solmunko, head honcho of the Master Collection graphics fixpack MGSHDFix, recently announced a big tweak coming to MGS3’s Master Collection version in the mod’s upcoming 3.1.0 version: a fix for Bluepoint’s misaligned cutscene camera that’s has been in the game ever since its initial 2011 release, and which no one has since fixed.

Latest Videos From

You may like

“In both 2011 [HD Collection] & 2023 [Master Collection], the camera in ALL of MGS3’s cutscenes is ~10% higher than PS2’s framing, cutting off the bottom of screen,” wrote Solmunko. “Now fully corrected/properly centered by MGSHDFix.”

Image 1 of 3

Comparison image between the original MGS3 and Bluepoint's HD remaster, showing the bottom cut off in the latter.
(Image credit: Konami / HEITAIs)

Comparison image between the original MGS3 and Bluepoint's HD remaster, showing the bottom cut off in the latter.
(Image credit: Konami / HEITAIs)

Comparison image between the original MGS3 and Bluepoint's HD remaster, showing the bottom cut off in the latter.
(Image credit: Konami / HEITAIs)

Solmunko’s been on a tear recently. Just last week I wrote about him uncovering true third-person mode in MGS2, obscured by just a single variable in the game’s code.

10% might not sound like much, but in example images compiled by Metal Gear augur Heitais, the difference is very noticeable. The camera being angled just that touch higher in the game’s Bluepoint version cuts off a chunk of every scene’s bottom part. Is it fatal? Well, clearly not, since I didn’t even notice for the previous decade and a half, but it certainly isn’t desirable in a game as deliberately concerned with its framing and general cinema-ness.

The issue is also present in MGS2, though Solmunko seems to still be toying with the idea of fixing it there. In a post on the Metal Gear Network Discord, he wrote that he “Mightttt recenter MGS2 as well—they aligned the bottom edge of the frame and added more headroom, which results in you being able to see things like Ocelot teleporting / characters loading in.” Sounds good to me. Though this is Metal Gear: maybe it’s not a bug and Ocelot can actually just teleport.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

45 hours of Diablo 4: Lord of Hatred wasn’t enough to find its new ultra rare mode where you fight to the death against waves of demons, so I cheated to try it

Oragnized Inside is the perfect follow-up to Unpacking and A Little to the Left, as you trail a stray cat around town and tidy up as you go

Extraction shooter Sand delayed from March as Ukrainian developer cites ‘a difficult few months’ with ‘severe power outages and air alert disruptions’

Warframe community director says ‘nothing in our games will be AI-generated, ever’

Forza Horizon 6’s return to ‘wristband progression’ isn’t the stand-in for a career mode I wanted it to be, but maybe that’s for the best

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Half-Life owes its existence to one of the game industry’s most formative figures—no, not Gabe Newell, the other guy

May 20, 2026
News

Amazon Leo’s leaders talk about satellite network’s past and future – GeekWire

May 20, 2026
Games

Cairn revolutionizes bragging rights, lets you print a shirt showing your playthrough ascent from an in-game menu

May 20, 2026
AI

EnterpriseClaw wants to bring governance to the OpenClaw era – Computerworld

May 20, 2026
Games

Hasbro cancelled a D&D game from the Jedi: Fallen Order director

May 20, 2026
News

Microsoft and Madrona leader was a champion of developers and startups – GeekWire

May 20, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?