SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: ‘I took those files and deleted them’: Former Sims 4 developer says he totally rewrote the sims’ AI in the middle of development and ‘that was a scary thing to do’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > ‘I took those files and deleted them’: Former Sims 4 developer says he totally rewrote the sims’ AI in the middle of development and ‘that was a scary thing to do’
Games

‘I took those files and deleted them’: Former Sims 4 developer says he totally rewrote the sims’ AI in the middle of development and ‘that was a scary thing to do’

News Room
Last updated: March 17, 2026 2:30 pm
News Room
Share
5 Min Read
SHARE

It’s an accepted fact by Sims players that no matter how well you think you know the game, sims have a mind of their own. Sometimes you can wrestle them into behaving the way you want with arcane tricks of furniture placement or by installing mods. If you’re one of Maxis’ programmers, though, and you’re in an “ask for forgiveness instead of permission” kind of mood, maybe you just rewrite the entire under-the-hood AI in about a week during development.

Former Maxis developer David “Rez” Graham is now the director of game programming at San Francisco’s Academy of Art University but worked QA back on 1999’s Sim City 3000, and by the time of The Sims 4 was serving as lead AI programmer. That’s AI in the “programmed NPC behavior” sense, not in the generative AI sense.

(Image credit: Maxis, Electronic Arts)

One of the stories he likes to tell from that time: completely overhauling the AI logic inside every sim’s brain right in the middle of development.

Article continues below


You may like

“The core of the AI for The Sims 4 took me a month—maybe not even that—to write, and then two to three years of iteration,” Graham said in an interview with PC Gamer. “At one point, I rewrote the core of the AI, just rewrote it, and that was a scary thing to do.”

Graham had two computers at work, he recalled: one for development and one that just ran the build of the game. “I’m not happy with what’s happening,” he said of playing the build of The Sims 4 at that time. “I mean, it’s working. I’m just not happy with it. [Sims] weren’t choosing the behaviors that I wanted. They weren’t solving for their motives in the way that I wanted to solve for them, and I’m just like ‘there is such a better way to do this.'”

Graham didn’t go completely rogue in the way you’ll sometimes hear from the war stories of developers at big studios in the aughts, but he did take a gamble. The Sims 4 was approaching an alpha state, at which point there was no way he’d get approval to flip the table on the whole AI system. For about a week, Graham spent his nights working away on a separate development branch until around 11pm until it was in a state he was happy with.

The Sims 4 - A sim plays on a computer with a smile

(Image credit: Electronic Arts)

He went to his boss, The Sims 4’s lead gameplay engineer Peter Ingebretson, and claimed he wanted to rewrite the AI. “He gave me this look. It’s a look that I’ll treasure forever, of: ‘what you just said sounded crazy, but also I’m willing to hear you out.'”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Graham spent the next hour convincing Ingerbretson, mathematically, of how he wanted to rebuild The Sims 4’s logic, which is when he revealed the truth: “Here’s the cherry on top: I’ve already done it though.”

Graham got approval for the extra time needed to finish shoring up his new AI logic and time with a member of Maxis’ QA team to do the initial round of debugging before taking his changes to the wider team. “To everyone’s credit, they instilled a huge amount of trust and said: yeah, okay, let’s do it,” Graham said. One big stack of bugs later, he was ready to make the swap to the new AI for The Sims 4.

“It was one of the best projects, one of the most interesting projects, I ever worked on because as a developer most of the time you walk into a project that has some establishment,” Graham said. “For The Sims 4 there was a very, very basic, weighted random [system] that chose actions and nothing else. There was very little in the AI. So it was the first time that I got to really sit down and build the AI from nothing. I mean I took those files and deleted them.

“I don’t know how many AI programmers get to do that.”

Read the full article here

You Might Also Like

Subnautica 2 set for early access release in May as Krafton signals surrender: ‘We look forward to working with Ted Gill to support a smooth transition and work toward a successful launch’

Stormgate, the StarCraft-like RTS that launched last summer, is losing online multiplayer support because its server partner was bought by an AI company

Arc Raiders is finally overhauling its competitive Trials, starting with making them more fun and less frustrating

Lana Del Rey surprise-drops the 007 First Light theme song, and I regret to inform you that it is not great

Get ready to play Overwatch’s most popular maps even more in season 2 as Blizzard tweaks the voting process to prefer the majority

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Everything is Crab review | PC Gamer

May 8, 2026
Games

Andy Serkis says ‘there has always been that snobbery’ when it comes to videogame acting, but the times are changing thanks to games like Expedition 33

May 8, 2026
AI

AI clones: the good, the bad, and the ugly

May 8, 2026
Games

Old School RuneScape needs ‘to do a bunch of work to stop the game exploding soon’, as a problem from 2018 rears its ugly head

May 8, 2026
Games

Forza Horizon 6 car list: All the vehicles confirmed so far

May 8, 2026
Games

Despite Gothic Remake’s glow-up, it’s still the scrappy eurojank RPG it always was, and that’s fine with me

May 8, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?