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Reading: I’ve always wanted to fire the infinite cannons of a giant anime battleship, and this solo dev’s giving me a chance on Steam later this year
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Tech Journal Now > Games > I’ve always wanted to fire the infinite cannons of a giant anime battleship, and this solo dev’s giving me a chance on Steam later this year
Games

I’ve always wanted to fire the infinite cannons of a giant anime battleship, and this solo dev’s giving me a chance on Steam later this year

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Last updated: April 17, 2026 10:15 pm
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Videogames have given me more opportunities to blow up titanic scifi battleships than I could ever hope to count. But I’ve rarely gotten the opportunity to experience the other side of that equation as the guy commanding the fleet’s worth of cannons, laser batteries, and missile bays bristling across a single massive floating monolith.

One solo dev, however, is looking to provide us all a taste of scifi navy excess with Dreadnought Tartarus, a “semi-automated strategic simulation game centered around a single, colossal battleship,” which is another way of saying “you get to play that part from anime space operas and mecha series where the space cruisers fill the screen with the wildest barrage of weapons fire that the visual arts can imagine.”

Players can choose to manually control multiple weapons, let them attack automatically, or activate a Focus Fire Mode to have all weapons fire in a single direction.武器は手動操作・自動攻撃の切り替えが可能。【集中射撃モード】で全武装を一方向に集中発射。#gamedev #indiedev… pic.twitter.com/3MIwiQeWUmFebruary 3, 2026

I caught my first glimpse of Dreadnought Tartarus a few months ago, and since then I’ve always spared a few seconds to watch the spectacle whenever another one of developer Benkimchi’s clips crosses my timeline. As the titular warship Tartarus carves slow, inexorable paths through wartorn cityscapes and orbital battle lines, it’s operating on a striking visual scale providing an overhead showcase for the absurd density of firepower it’s putting under the player’s command.

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The best part of its presentation is how leisurely the Tartarus moves. It’s brutally, menacingly slow on the screen—and that pace only makes it more terrifying. It’s a bad sign when a battleship doesn’t feel a need to rush.

Dreadnought Tartarus describes itself as being somewhere between realtime wargame and roaming tower defense. Rather than a sequence of missions, it “unfolds as a continuous campaign across a strategic map,” with players charting the Tartarus’ route between its military objectives and weathering the storm of hostile forces that attempt to impede its progress.

DREADNOUGHT TARTARUS devlog#1: Part of the UI design language was inspired by PS3 and PSP interfaces – YouTube


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To do so, players can gain intel from defeated enemies that can be reverse engineered into additional upgrades and armaments for the Tartarus. After selecting your loadout of weaponry for the warship’s hardpoints, weapons systems can be toggled between automatic fire modes, manual control, and a focus fire mode that empties all weapons in one direction in a nightmarish broadside.

And in case you thought there were limits on Dreadnought Tartarus’ willingness to indulge in the full range of anime military scifi tropes, it even allows you to launch and pilot a combat mech from the warship’s hangar bay for smaller-scale confrontations. Benkimchi knows their business.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Dreadnought Tartarus currently has a tentative Q3 2026 release window on Steam. You can wishlist it now. If you want to follow its development more closely, Benkimchi regularly posts progress updates on X.



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