SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: MMO vet Matt Firor was going to make Fallout Online in 2007, but Interplay ‘went totally dark on me’ and he went to Bethesda to make ESO instead
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > MMO vet Matt Firor was going to make Fallout Online in 2007, but Interplay ‘went totally dark on me’ and he went to Bethesda to make ESO instead
Games

MMO vet Matt Firor was going to make Fallout Online in 2007, but Interplay ‘went totally dark on me’ and he went to Bethesda to make ESO instead

News Room
Last updated: April 30, 2026 1:36 pm
News Room
Share
5 Min Read
SHARE

Fallout 76 is about the closest we’re likely get to a fully-fledged Fallout MMO—given the genre’s pretty hard to get into nowadays and, well, it’s doing rather well. But there was a time that would’ve seen a massively multiplayer variant of the wasteland competing with Blizzard’s biggest: The ill-fated, legally-tangled Fallout Online.

That’s per Matt Firor, in an interview with YouTube channel MinnMax. Firor was the director and founder of ZeniMax, which runs The Elder Scrolls Online, before leaving the studio in 2025 shortly after Microsoft’s bloodbath, which saw his brainchild Project Blackbird cancelled. He also worked on another MMO, Dark Age of Camelot, back in the day.

“I had gotten some promised investment, I was pitching a publisher ‘Brash Entertainment’, which existed [for] about six weeks in that timeframe, and I was talking directly with the head of Interplay”—Interplay published Fallout 1 and 2 via its subsidiary studio Black Isle Studios—”and I had a design, I was getting a team together, I was getting a budget together.”

Article continues below


You may like

But then, says Firor, silence: “He just went totally dark on me, wouldn’t return calls or emails, and then like, four weeks later, the headlines: Bethesda acquires rights to Fallout, and I was like ‘oh, god’.”

Given Firor’s work with Bethesda later down the line on ESO, though, he still did technically get to work on a Fallout MMO, in a way: “I’m in the special thanks in Fallout 76, I got other credits,” which he notes was likely due to a “realisation that I was calling them way too often with advice.

“But it was more about the fact I grew up in West Virginia,” rather than his MMO expertise, he admits. The missed opportunity doesn’t bother Firor, though: “It’s in totally good hands. I played the sh*t out of 76, I love that game, I played ’em all and they’re great.”

Inside The Cancellation Of Elder Scrolls Online’s Successor – MinnMax Interview – YouTube


Watch On

Fallout Online was an MMO that went through a lot of legal turmoil, with Firor’s involvement being a footnote—in the interview linked above, Firor doesn’t actually make note of when he was revving up to take control over it (Bethesda actually bought rights from Interplay twice, once in 2004 to make Fallout 3, and again in 2007 to get the IP wholesale) but I have found this IGN interview from 2021 wherein he tells the same anecdote.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

In it, Firor notes that he was trying to assemble Brash Entertainment in the year after his previous studio, Mythic, was bought out by EA in 2006. That places this potential Fallout Online pitch circa 2007, when Bethesda bought the Fallout IP outright.

In that same year, Firor would found Zenimax Studio (under the same parent company of Bethesda) and begin work on The Elder Scrolls Online, instead. As for why they didn’t put him on a Fallout Online MMO stat? Well, Bethesda actually allowed Interplay to keep the rights to make Fallout Online.

This would come to a head in 2009 when Bethesda sued Interplay over the rights to make it, claiming that Interplay hadn’t held up its end of the bargain to secure funding and begin development—Bethesda lost that first round, and Interplay was allowed to keep working on it for a time, but the legal slapfight between the two companies continued right up until 2012, when an out-of-court settlement saw Interplay lose the rights to develop a Fallout MMO entirely.

Basically, Matt Firor probably dodged a bullet—winding up on the right side of that particular spat. The Elder Scrolls Online would be released in 2014 after seven years of development.

Read the full article here

You Might Also Like

GTA roleplayers built a secret Boiler Room rave beneath Los Santos, complete with DJs, club photographers, biker security, and a custom party drug

RPG Maker forums are closing, nearly 15 years of knowledge and online culture are at risk of being wiped

Neverness to Everness has charmed me with its wacky cast but there’s no way it becomes my gacha mainstay

Indie shooter devs pull a reverse-Concord: No one played their game, but they ‘make it free to play and keep the servers online indefinitely’ anyway

How to complete Safe Harbor in Arc Raiders

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

The devs of EVE Online’s survival spinoff are on a ‘side quest’ to get it on Steam Deck: ‘Our goal is to get this to as many players as possible’

June 19, 2026
News

This Seattle startup scored World Cup airtime with a scrappy cardboard sign – GeekWire

June 18, 2026
Games

World of Warcraft players will never have to leave the MMO once Blizzard adds Discord chat for guilds in the next update

June 18, 2026
News

Amazon employees file civil rights complaint over company probe into data center testimony – GeekWire

June 18, 2026
Games

Instead of wishlisting its game, the developer of my favorite Next Fest demo wants you to play anyone else’s: ‘There are some genuinely great creators in this fest who deserve the attention’

June 18, 2026
News

Convoy co-founder Dan Lewis exits Microsoft to launch stealth startup aiming to reinvent AI supply chain – GeekWire

June 18, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?