SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Popular PlayStation emulator clamps down on AI submissions: ‘Leave behind something useful to humanity when you’re gone, instead of peddling slop’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Popular PlayStation emulator clamps down on AI submissions: ‘Leave behind something useful to humanity when you’re gone, instead of peddling slop’
Games

Popular PlayStation emulator clamps down on AI submissions: ‘Leave behind something useful to humanity when you’re gone, instead of peddling slop’

News Room
Last updated: May 12, 2026 3:46 pm
News Room
Share
4 Min Read
SHARE

Open-source dev teams have been fighting a rising tide of AI slop contributions ever since LLM tech was loosed upon the Earth, as we documented earlier this year with news that free and open-source game engine Godot was buckling under the weight of AI-generated pull requests (or PRs—that is, code contributions asking to be ‘pulled’ into the main project).

Well, here’s another one. As spotted by GamingOnLinux, popular PS3 emulator RPCS3 has had to come out swinging against the number of LLM-generated pull requests currently being submitted to the project. In a post on X, the devs put it plain: “Please stop submitting AI slop code pull requests to RPCS3. We will start banning those who do without disclosing.

“There are plenty of resources online to learn how to debug and code instead of generating slop that you don’t understand and that doesn’t work.”

Latest Videos From

You may like

Expanding in the replies, the team wrote that RPCS3 has been receiving greater and greater numbers of AI-generated PRs for its macOS build in particular, which most of the project’s team do not use save one member, who also handles most of the testing for the emulator on Apple systems. “We have had to revert a few slop PRs that caused big regressions a few times, enough is enough,” wrote the team.

In response to questions (and more than a little AI evangelist bellyaching), the devs pointed out that it is not the use of AI code in PRs that is the issue for them, but that it is undisclosed. “We won’t ban if disclosed, except for abuse cases, e.g. throwing a lot of random slop at us to see what passes reviews. Hint: programmers that can understand the problem, the solution, and the implementation can write the same code without AI, and tend to use LLMs to automate repetitive code refactoring instead. It is not the case with the AI slop PRs we have seen.”

The final result is a new set of hard-and-fast rules about AI code right there on RPCS3’s GitHub repo: “Use of AI tools for research and reverse engineering purposes is permitted. However, contributors are expected to fully own and understand all code they submit. Any communication with the team—including code, code comments, and GitHub comments—must come from the human contributor, not an AI agent acting autonomously.”

Back on X, the team signed off with a final message: “As for all the AI bros seething on our socials, we’re simply blocking you. Learn how to debug, code, and leave behind something useful to humanity when you’re gone, instead of peddling slop.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

The Free Lanes update will finally demolish Starfield’s most annoying loading screens, sort of

Crimson Desert does what other games do backwards and that’s why it’s a beautiful freak of nature, says imsim vet at Arkane Lyon

Billy the pickpocket is the unluckiest man in Crimson Desert

The best early skills in Crimson Desert

Resident Evil 9’s director reveals there was a ‘phantom Chapter 2’ that was cut ‘in the process of finalising the game’s structure’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

How to find the Serial Number for the Probe in Directive 8020

May 12, 2026
AI

From NeXTStep for Apple to Apple’s next step for AI – Computerworld

May 12, 2026
News

Students pitch startups in regional TiE Young Entrepreneurs finals, vying to three-peat in global contest – GeekWire

May 12, 2026
Games

Mixtape is at the center of another tedious culture war discourse, and I think I know why

May 12, 2026
News

Leading AI chatbots avoid harm but fall short in high-risk conversations, startup’s new benchmark finds – GeekWire

May 12, 2026
Games

‘We want to start today by apologising’: Phasmophobia is fixing issues with its Player Character update after a slew of complaints

May 12, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?