SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: The Blood of Dawnwalker’s most interesting mechanic took a bite out of my inner RPG completionist, who would’ve otherwise played hooky with a witch
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > The Blood of Dawnwalker’s most interesting mechanic took a bite out of my inner RPG completionist, who would’ve otherwise played hooky with a witch
Games

The Blood of Dawnwalker’s most interesting mechanic took a bite out of my inner RPG completionist, who would’ve otherwise played hooky with a witch

News Room
Last updated: July 8, 2026 3:26 pm
News Room
Share
8 Min Read
SHARE

I had the pleasure of playing four hours of The Blood of Dawnwalker last week—and while I can’t say it’ll knock my socks off just yet (RPGs that claim to have impactful choices just require more sitdown time to prove their worth) it has absolutely got its teeth into me, because I experienced something rare: I ignored a quest. On purpose. And I liked it.

You play as Coen, a humble yet hero-coded villager who, over the course of the prologue (and the game’s first day, more on that later) is turned into a titular dawnwalker, thanks to your incidental siring within a silver mine. A human by day, a bloodthirsty monster by night.

Your moment-to-moment dispatchment of corrupt guards and obligatory wolves (plus the occasional bear) is very action-RPG standard, with the delightful inclusion of a For Honor-style directional block and attack system with timed parries and direction-based counter-hits, with some options to just auto-attack if you don’t want to deal with all of that.

Latest Videos From

This system wobbles a bit in crowds of enemies, but that’s likely just a result of not being able to gather enough skill points during my play session to get into the game’s ability system, which is a little more standard RPG—flinging dust in your opponent’s eye, vampiric teleports, bites, and so on.

I don’t have much else to say about the combat, other than it’s just pretty competent with some rough spots, shining in duels and being just serviceable elsewhere, at least in the early game. The part of The Blood of Dawnwalker that really intrigues me is its time management system—because Coen’s got a deadline to meet.


You may like

Tick, tock

After the prologue, Coen has 30 days and 30 nights to save his family from the vampire lord Brancis, who has taken an entirety of Vale Sangora hostage—on the plus side, he doesn’t charge taxes. Unfortunately, he does ask for blood, and will cull members of his cattle who he thinks are weak. This sucks, both literally and figuratively, for everyone involved.

A screenshot from The Blood of Dawnwalker, showing the day/night cycle and some quests.

(Image credit: Rebel Wolves)

This core system feeds into the rest of the game’s mechanics, even the combat. Rather than keeping a stopwatch running, The Blood of Dawnwalker splits up your days and nights into time segments, a sort of pseudo-currency—in that you’ve only a limited amount of it—that you can spend on completing quests, scouting areas, and so on.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The proof of concept lies in the prologue, which had me making interesting roleplay choices that I wouldn’t have otherwise made in a bog standard RPG. See, I’m a bit of a completionist. I want to go down every corridor, experience every dialogue option, and pick up every leaf and lamb offal I possibly can before moving on.

But I didn’t do that during my preview, because I needed to get medicine for my mother and I only had a single day to do it. This led me not only to turn down a lovely witch’s book club invitation, sadly spurning romance so my mum wouldn’t, y’know, die. But I also let a villager hurling insults at me get away without a beating. Normally I would have gotten my revenge, but with the clock ticking down, it felt like a literal waste of time.

In a chat I had with game director Konrad Tomaszkiewicz, he said this is all very much on purpose: “The idea was to add this sense of urgency to the game … When you’re playing, you are more aware of what’s happening around you, and you’re choosing the content, and you have more emotions connected when you play.”


What to read next

It’s genuinely really interesting, because it forces you to weigh up your actual priorities. If all my little tasks are just waiting for me to come back for them, I’ll obviously spend time with the cool witch lady. But if NPC lives are on the line? I’ll sadly say no—and then immediately have my instincts verified as two steps from her door, a man’s brother had gone missing, and I was directly able to save him because of my decision to not play hooky with the local potion peddler.

Coen, from the Blood of Dawnwalker, engages in fisticuffs with a villager.

(Image credit: Rebel Wolves)

This impact on your roleplaying is by far the most interesting part of this time-based system, but there are some cool ways it impacts game mechanics, too: Vampires only drink blood, so you can’t eat regular food to heal your injuries during the night—swapping up your playstyle from hoarding snacks to biting necks.

During the day, you don’t have vampiric powers. Certain gear is only beneficial to your human or vampire forms, respectively, to the point where you get two different gear loadouts that auto-swap when the sun sets and rises. And the world shifts around a little, as well.

For instance, I made the tactical error of diving into an enemy camp to rescue a prisoner just in the nick of time—however, the moment I did so, dawn broke and the camp gained reinforcements, meaning I had to fight my way out of it, too.

The main point of this system, however, is to create a web of action and consequence that spans the entirety of the game. And in the prologue, at least, it holds up tremendously well.

Gosh darn these vampires

The Blood of Dawnwalker has a chance to pull off its core premise with flying colours—and if it does, it might be one of the most intriguing open world RPGs of the decade, one where you aren’t just ticking off objectives on a world map checklist, but making deliberate, calculated choices to try and min-max your odds of saving your family.

Coen and his father stand on a ridge in The Blood of Dawnwalker.

(Image credit: Rebel Wolves)

To do that, the full version will need to keep giving interesting webs of choice and consequences to the player, keeping the pressure on while causing your decisions to have a meaningful, lasting impact on the game’s story. Easier said than done, but I’m optimistic so far.

Even if it doesn’t pull it off, though, The Blood of Dawnwalker is going to be very interesting, and in a sense, that’s already enough to have me thirsty to play more. I’ll vastly prefer a slightly wonky experience with unique ideas to a mediocre game that’s just okay—and The Blood of Dawnwalker’s already had me switching up my usual completionist instincts into something far more immersive.

Read the full article here

You Might Also Like

Riven co-creator defends his use of AI art: ‘Any artist can take a brush and, without thinking, an artist can create slop’

Stellaris is 10 years old and still getting DLC, which is impressive

Drawquarium is one of the most relaxing sandbox games I’ve played in a hot minute, even if it did remind me I have zero artistic skill

I thought text-only Grand Theft Auto roleplay sounded too intimidating—but GTA World is showing me why players are slowing things down

Cyberpunk 2077 has now sold more than 40 million copies, ‘a testament to what CD Projekt does best’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

Echodyne opens $40M radar factory near Seattle to meet booming demand for drone detection – GeekWire

July 9, 2026
Games

Where to find the Ito region Treasure Hunt in Forza Horizon 6

July 9, 2026
Games

Palworld won’t raise its price for 1.0 as ‘a small way of saying thank you’

July 9, 2026
News

Supply chain startup Auger, led by ex-Amazon operations chief, raises $50M and lands big customers – GeekWire

July 9, 2026
Games

Black Flag’s combat may have been a total cakewalk, but at least it had its novelty

July 9, 2026
Games

Dragon Age’s former lead writer thinks the series is probably dead, but he’d be happy to take it off EA’s hands and ‘go somewhere dark and dangerous’ with it

July 9, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?