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Tech Journal Now > News > This game studio wants kids to help NASA build the first lunar colony – GeekWire
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This game studio wants kids to help NASA build the first lunar colony – GeekWire

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Last updated: July 31, 2026 1:10 pm
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by Thomas Wilde on Jul 30, 2026 at 10:21 amJuly 30, 2026 at 10:21 am

(August Interactive press image)

A Seattle game studio is collaborating with NASA to create a new educational video game that challenges players to plan, collaborate, and invent their way to building a virtual lunar colony.

Moonbase Y, currently under development at August Interactive, is a cooperative, exploration-focused online video game that puts players ages 13 and older in the role of the architects and engineers of a mission to return humanity to the moon. Step one is leaving Earth’s atmosphere, while step two is successfully landing on the lunar surface.

Once they’re actually on the moon, Moonbase Y players can craft items, research technologies, build their own virtual colony, and use all the usual collaborative tools found in online building games, all in a game that’s built on source images and data provided directly by NASA. To succeed, they’ll need to come up with their own solutions for the real-world problems that will confront an off-world settlement.

“There’s a whole generation of kids who may very well live and work on the moon,” said Sarah Kneller, August Interactive’s chief experience officer. “It’s imminent.”

Kneller describes Moonbase Y as a way to “not only let people imagine the future, but give them the tools to help create it.” It’s one thing to learn about the sciences and technologies required to construct a lunar colony, but it’s a better educational experience to actually let someone do it themselves.

As a video game, Moonbase Y can be summarized as a crafting-focused collaborative RPG that’s using up-to-date real scientific data. Any and every solution that players will have to come up with to build their colony in Moonbase Y is something that could at least theoretically work under real-world conditions.

August Interactive CEO Kristin Wood, left, and CXO Sarah Kneller. (LinkedIn Photos)

According to August Interactive’s CEO Kristin Wood, NASA’s current goal is to have an inhabited lunar base by 2040, as a first step toward a crewed expedition to Mars. In order to do so, Wood said, “there are approximately 187 technologies that will need to be created.”

Moonbase Y isn’t an attempt to crowdsource those solutions. Instead, it’s an educational game that’s made to let players work on specific necessary skills in a collaborative environment.

“We want a 13-year-old to understand they don’t have to be a rocket scientist [to contribute],” Kneller said. “They can say, ‘There is something I’m good at that matters.’” Wherever someone’s talents lie, from hard sciences to soft skills, they could be a part of a project like this. No one is irrelevant.

That’s part of Moonbase Y’s deliberately hopeful tone. From the ground up, the game is being built as a deliberate act of optimism. While it’s possible for a player’s colony to fail, that’s part of the learning process. You can always start again, and this time you’re a little smarter for having had the experience. This is a tough job, but that’s part of the fun.

“As entertainers, it’s really easy to sell the terrifying outcome… this mental model that the future is bleak,” Kneller said. As a result, Moonbase Y is purposefully swinging hard in the other direction.

(August Interactive press image)

Kneller used to work for Valve Software in Bellevue, Wash., where she spent more than a decade as an executive producer for Dota 2’s esports circuit. She left the company in 2023 to co-found August Interactive.

Other team members at August include Wood, a former CIA officer turned tech entrepreneur; CRO Mike Ambinder, a former research scientist for Valve who specializes in experimental psychology as it applies to game design; and creative director Jon Pierre Yousef, a Florida-based artist who’s contributed to franchises such as Fortnite and Call of Duty.

In addition to Moonbase Y, August Interactive released its first professional project on July 21. Spire is a “performance intelligence layer” that analyzes users’ style of play in competitive video games and gives players tips on how to improve. The idea behind Spire is to smooth out the onboarding process for multiplayer games like Rocket League or Dota 2, in order to make them more accessible for new players.

Moonbase Y is currently in production at August Interactive, with no stated release window.

Read the full article here

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