One of the many tough aspects of creating things for public consumption—whether the great works of art of old or videogame news articles (which are the great works of art of the 21st century)—is dealing with public feedback.
So I feel some sympathy for the Subnautica 2 dev (spotted by GamesRadar) who’s rankled a few fans by telling them that, if violent gameplay is what they’re after, they’d be better off playing something else.
You ask me, I do think it’s nice for a game to offer the fantasy of existing with nature rather than violently dominating it (you might say that nature contains plenty of violence already, which is fair, but all nature outside of humanity that I’m aware of also lacks the sapience to abstain from that arrangement), and I think little kerfuffles like this are just the price you pay for having this kind of immediate interface between devs and fans.
And hey, you get nice moments too. In response to another fan, a little later on, thanking the team for the game, O’Rielly replied: “I am glad you are enjoying the world we built and love. We want to keep updating and giving you more and more until 1.0.”
Read the full article here

