SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: We could get a Resident Evil game set in Japan someday as producer Masato Kumazawa reveals the development team ‘has given it some thought’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > We could get a Resident Evil game set in Japan someday as producer Masato Kumazawa reveals the development team ‘has given it some thought’
Games

We could get a Resident Evil game set in Japan someday as producer Masato Kumazawa reveals the development team ‘has given it some thought’

News Room
Last updated: June 4, 2026 4:42 pm
News Room
Share
3 Min Read
SHARE

Resident Evil and the devs working on the series are currently rolling off the high that was Resident Evil Requiem’s launch. As the fastest selling RE game ever, and with some glowing reviews (I gave it a 92 in our Requiem review), it’s abundantly clear that the fans want more. And while nothing’s been confirmed, the devs have been sharing some ideas.

In a recent interview with Japanese news site Futaman (via Automaton) producer Masato Kumazawa revealed that amid all the brainstorming for future projects, a Resident Evil game set in Japan has crossed the minds of the dev team.

(Image credit: Capcom)

“I think a Japanese setting is something every Japanese Resident Evil fan has thought about,” Kumazawa says. “And I’ve also considered it myself. Since the development team is primarily based in Japan, I think every member has given it some thought. While Japan hasn’t appeared as a game setting so far, it might make an appearance at some point in the future.”

Latest Videos From

“If we keep releasing the same kind of game over and over, players will eventually get bored, so we’d like to keep taking on new challenges moving forward.”

Kumazawa goes on to explain that the devs aren’t massively concerned with following any strict rules for the location of Resident Evil games, or even the timeline for that matter: “We do adjust the timeline based on the assessment that present-day stories help players feel more immersed. The timeline also changes depending on the characters and story we want to portray in each title. Even in Requiem, we have scenes set eight years prior, as well as even earlier periods. So, where the timeline goes from here will depend on the specific title.”


You may like

Victor talking to Leon

(Image credit: Capcom)

Apparently, the team only started portraying characters aging with Resident Evil 4. Requiem is the most obvious case of this with an aged-up Leon initially sending shockwaves through the fanbase.

But just because there’s no solid ruleset to follow doesn’t mean the devs are going to get too wacky with it. Kumazawa promises fans that they “won’t compromise the core elements of the series” such as characters and the events that unfold and will “continue to preserve what the series holds dear”. Which I’m guessing means allowing eccentric scientists to keep getting hold of the T-virus, make some disgustingly violent creature with it, and then leave the pen open for it to escape and wreak havoc—you know, classic Resident Evil stuff.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

Now we know how much GTA 6 costs, but can you remember what these other games cost at launch? Take our price tag quiz!

One of the biggest VR developers in the business closes a studio: ‘The VR market remains a challenging space’

Star Citizen’s single-player component is in the ‘closing stages’ of development according to Chris Roberts, as rumours of another Squadron 42 delay circulate

Guild Wars’ devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20 years later

Carcass Clad is less story-heavy than Mouthwashing, but ‘a lot of thought’ has gone into it: ‘We haven’t discovered how much we can push it’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

The new Warhammer Blood Bowl published by Slitherine will be out in fall, and I’m looking forward to it because I enjoy pain I guess

July 23, 2026
News

MediaPact wants to reinvent digital ads for the AI era – GeekWire

July 22, 2026
Games

Blizzard is investigating a World of Warcraft cheating scandal after game master ‘death-touched’ bosses for friends without realizing it was being recorded

July 22, 2026
Games

Count Binface threatens to nationalize Sega if it doesn’t come across with a Shenmue 4 update

July 22, 2026
Games

Steam update makes gifting much easier, adds wishlist organization features

July 22, 2026
News

Game developer Harebrained Schemes kicks off its new indie era with survival-horror RPG ‘GRAFT’ – GeekWire

July 22, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?