SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Witcher 3’s heaviest scene stunned its devs into silence, but Cyberpunk 2’s associate director says it was crucial for ‘understanding the craft’ of quest design
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Witcher 3’s heaviest scene stunned its devs into silence, but Cyberpunk 2’s associate director says it was crucial for ‘understanding the craft’ of quest design
Games

Witcher 3’s heaviest scene stunned its devs into silence, but Cyberpunk 2’s associate director says it was crucial for ‘understanding the craft’ of quest design

News Room
Last updated: May 21, 2026 2:52 pm
News Room
Share
4 Min Read
SHARE

In the event you have not yet gotten around to 2015’s best singleplayer game, The Witcher 3: Wild Hunt, then beware—spoilers await you ahead.

If you have gotten around to it, then you’ll be agonisingly aware of its most harrowing scene. After spending so long searching for Ciri, Geralt and the gang are (relatively) safely ensconced back at Kaer Morhen, enjoying a bit of a breather after the White Wolf’s long schlep across Velen, Novigrad, and Skellige. You’re squabbling with Yennefer, trading stories with Eskel, composing poetry with Lambert.

Then the Wild Hunt rocks up and puts a blade in Vesemir, the Wolf School’s master and a father figure to Geralt and his fellow witchers. It’s a gut-wrenching scene, and you can tell because it apparently wrenched the guts of the whole dang writing team. In a recollection of The Witcher 3’s development on X, its lead quest designer (and current associate game director on Cyberpunk 2) Paweł Sasko wrote that, when he suggested to a room of devs that they off Vesemir, the reaction he got was “wide eyes and silence.”

Latest Videos From

You may like

Alas, they overcame their sadness and acknowledged that “the weight of [Vesemir’s death] is exactly what the act needs. Ciri’s outburst, the moment she throws the Wild Hunt back, requires that the floor fall out from under her first.” So CD Projekt got to work killing our witcher-grandad. Which wasn’t easy, it turns out.

“I prototype meteors, rifts opening in the forest, Wild Hunt pouring out of them, the ride back to the keep on horseback. So much of it does not work. Technical issues. The quest flow is unclear. Review feedback I get is negative, so I rebuild.” Gradually, tragically, the scene began to come together properly: “Pieces start to hold. I begin to see why something works and why the thing next to it does not. Through repetition I truly start understanding the craft.”

If designing Vesemir’s death is when things started really coming together for Sasko, in terms of the craft of making videogame narratives and setpieces, then I’m beginning to understand why Cyberpunk 2077 (on which he was lead quest designer) and Phantom Liberty (on which he was quest director) were so chock-full of tragic moments and Sophie’s choices. I’ll give Sasko this: he and his team are pretty good at them! Perhaps too good!

Oh, and just to rub it in, Sasko says he was “having the time of my life” while working on this stuff. “Designers are showing each other ideas in the team room. Someone solves a problem, someone else builds on top of it, someone else innovates and iterates. We are playing. We are putting cool things into a game we love.” And killing my grandad, Sasko, don’t forget that.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Read the full article here

You Might Also Like

The FPS skybox is underappreciated, so let’s appreciate some

The coolest in-game art is in Arthur Morgan’s journal in Red Dead Redemption 2, and no you can’t convince me otherwise

91-year-old gamer gets a visit from police after she misses her daily check-in call because was ‘trying to beat her record level’

Sintopia, the management sim that smashes together Dungeon Keeper and Black & White, will stand before Steam’s pearly gates for judgment in April

The rumours were true: Kingdom Come 2 studio is working on an RPG set in Tolkien’s Middle-earth

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

Meet the company that won the Microsoft-donated World Cup suite with a $100k bid for a great cause – GeekWire

May 21, 2026
Games

An Overwatch player has come up with an ingenious plan to remind others how to actually play the game: ‘A little ego check never hurt anyone’

May 21, 2026
Games

The new Bubsy is better than I expected, but its hackneyed ’90s nostalgia is exhausting

May 21, 2026
Software

Microsoft refreshes Surface line with biz-friendly features – and a high price tag – Computerworld

May 21, 2026
Games

I’ve played 1000s of hours of Overwatch but it wasn’t until its new Anniversary game mode that I discovered I have no clue what the hell I’m doing

May 21, 2026
Games

WoW: Midnight’s hardcore raiders are on a gold treadmill, with a first-time clear of Mythic Midnight Falls costing around 87,750 gold in repairs alone

May 21, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?