Kingdom Come: Deliverance 2 is filled with details—little character flourishes that lend the game and its world so much memorability and charm. For instance, the fact that Henry will give you a positive affirmation whenever you pop out of the game’s photo mode: “Nice!” he’ll exclaim, as you snap your umpteenth shot of Mutt. Thanks, Henry. It is nice.
But we were all deceived, because in my recent chat with KCD2 lead designer (and now one of Warhorse’s two creative directors) Prokop Jirsa, he revealed that Henry doesn’t just gab to nurture your inner Ansell Adams. He does it to stop you cheating.
These kinds of systems and their sometimes-absurd outcomes are very much part of Warhorse’s philosophy, the way Jirsa tells it, and even the funnier bugs are somewhat beloved—”We always try to fix everything and polish everything, ’cause we always knew that those weird little bugs and interactions would stay in the game… [and] we intentionally made some systems that we knew would create weird situations.” That’s just the old KCD charm, after all.
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