SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Clair Obscur is flawed on purpose, says director: ‘Games that try to be perfect, that try to fix all their flaws—they’re usually just really boring’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Clair Obscur is flawed on purpose, says director: ‘Games that try to be perfect, that try to fix all their flaws—they’re usually just really boring’
Games

Clair Obscur is flawed on purpose, says director: ‘Games that try to be perfect, that try to fix all their flaws—they’re usually just really boring’

News Room
Last updated: July 3, 2026 11:09 am
News Room
Share
4 Min Read
SHARE

Clair Obscur: Expedition 33, in my humble opinion, deserves the laurels it got—it’s a gorgeous, inventive, personality-filled romp with an ending that rips your heart out and stomps it into a pulp fine enough for use in paint. But I’d hesitate to call it ‘perfect’, mostly because I don’t believe in perfection as a concept, but also because there were a few moments where it lost me—like those freaking mimes. Hate those guys.

Anyway, in a recent interview with the YouTube channel Konbini, creative director Guillaume Broche says that—among a lot of other inspirations—he was inspired by games with clear and glaring imperfections, jokingly referencing the infamous Devil May Cry scene where Dante screams: “I should’ve been the one to fill your dark soul with light!”

“I think these games are really endearing,” says Broche. “You see their flaws and think to yourself, ‘yeah, it’s lame, but I don’t care. It’s part of the character’s flaws, and that’s what makes them’. You’re not looking for a perfect game. A perfect game is boring anyway.”

Latest Videos From

As a matter of fact, Broche has a theory of perfection that games with a bit of jank are better than games that try to cover them up: “Games that try to be perfect, that try to fix all their flaws—they’re usually just really boring.”

Guillaume Broche : le nouveau GOAT du jeu vidéo est français | Jeux Vidéo Club – YouTube
Guillaume Broche : le nouveau GOAT du jeu vidéo est français | Jeux Vidéo Club - YouTube


Watch On

Generally speaking, I couldn’t agree more—neither could my colleagues, who are often ardent defenders of eurojank: “My theory is that it’s just like people. People who try to be perfect are boring because they have no personality. Whereas people who embrace their slightly weird side—in the end, are the interesting ones.”


You may like

As far as the purposeful jank that made it into Clair Obscur, Broche brings up its intentionally-obnoxious minigames: “We knew when we were making them: it was going to be unbearable, people were going to lose it, but it’s part of the fun. We thought it was funny. And, well, it’s imperfect, but whatever—we’re putting it in.

“With Clair Obscur, there are plenty of design decisions that are fundamentally flawed. What we heard a lot before we released the game was: You’re making a game that mixes the challenging aspects of an action game—with dodging and parrying—with turn-based gameplay. No-one’s going to like it.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I liked it quite a lot, but I’m both an RPG-lover and a parry fanatic, so Clair Obscur was so deeply designed for me it felt almost targeted. Still, Broche admits, “fundamentally there are a lot of design decisions [in Clair Obscur] that, from an outside or business perspective, make no sense at all.”

Read the full article here

You Might Also Like

I’ve been pixelating things again for our latest quiz—this time you have to guess which 10 videogame characters I’ve mangled

Eric Barone gives players a small update on Haunted Chocolatier’s progress: ‘It’s not a simple task, as I torture myself over every last detail’

Dying Light’s former director believes devs are obligated ‘to focus and listen to the players’ because as soon as a game’s released ‘it stops being only your game’

This vampire farm sim has Real Housewives of Stardew energy

I have played what I suspect will be a perfect videogame

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

EVE Online studio Fenris follows through on yearslong promise to make its in-house game engine fully open source

July 3, 2026
AI

Meta reuses old RAM in new servers with custom bridge chip – Computerworld

July 3, 2026
News

a new app that connects dogs and their parents – GeekWire

July 3, 2026
Games

Where to find the Festival Loop speed zone in Forza Horizon 6

July 3, 2026
AI

Microsoft 365 users fall victim to one-in-a-million password spray attack – Computerworld

July 3, 2026
Software

Adobe premieres a second Patch Tuesday each month to deliver fixes faster – Computerworld

July 3, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?