SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Reading: Diablo 4: Lord of Hatred’s new crafting system will bring back season 11’s sanctification and gives bad loot the potential to be legendary
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Diablo 4: Lord of Hatred’s new crafting system will bring back season 11’s sanctification and gives bad loot the potential to be legendary
Games

Diablo 4: Lord of Hatred’s new crafting system will bring back season 11’s sanctification and gives bad loot the potential to be legendary

News Room
Last updated: March 12, 2026 4:35 am
News Room
Share
7 Min Read
SHARE

Real item crafting is finally coming to Diablo 4. I say “real” because the way you can modify items right now is so simplistic compared to what’s on the way in the Lord of Hatred expansion next month. The two developers I spoke to while visiting Blizzard HQ in January convinced me we won’t be looking at loot the same way ever again.

Inspired by Diablo 2’s crafting, Diablo 4 will get its own version of the Horadric Cube, which is basically the dark fantasy version of a magical crafting table. You put items into it and better items come out. There will also be a list of recipes for crafting items in different ways, like combining three of the same uniques into a new one.

The biggest change is what’s happening to loot in order to support a system like the Horadric Cube. Right now, low-tier items, like commons and magics, disappear from the game once you’re leveled up and start ping-ponging between endgame dungeons. In Lord of Hatred, they’re coming back, but with one notable change: Any item will be able to drop with a supercharged “greater affix” on it—something only legendary items can have right now. You can then take those items, drop them into the cube, and upgrade them into legendaries.

Article continues below


You may like

For a game all about loot, this is a massive change to how you progress your character through the game. Anything could be an upgrade as long as you have the materials to try to craft it into something better. The ground won’t be littered with only orange anymore; white, blue, and yellow items can be the lucky drop that transforms your whole build.

This change goes hand-in-hand with the loot filter that’s coming in Lord of Hatred. You can set it up so only useful items are visible on the ground. Need more critical strike chance? Tell the filter to highlight items with that specific stat and ignore the rest. Since its release, Diablo 4 has incentivized you to pick up every item and salvage the useless ones for materials, over and over again. Design director of systems Colin Finer told PC Gamer salvaging isn’t going away, but it’ll matter less and less as you progress through the game.

(Image credit: Blizzard Entertainment)

“We feel like the game just feels a lot more hollow now where you just don’t really see anything except orange beams, and then you become accustomed to it, and it just doesn’t feel like there’s texture to it,” he said. “So we felt like, OK, if the problem is that players don’t want to salvage and it’s not something that they’re enjoying then we’re just not going to keep moving forward with it. So we really just sort of moved past it, you’re going to graduate past it.

“There’s still going to be a ton of things that are going to drop that are rare, true items that the cube is going to use [for transmutation]. So it doesn’t mean that we’ve removed all the loot drops from the game. It just means they’re more concentrated,” he added.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

In addition to being able to upgrade items, the cube will also let you turn a common item into a unique of the same type, effectively skipping straight to the most powerful tier of items that give special effects you can’t get on legendaries. Whether or not they can become mythics, the rarest items in the game, is a “maybe,” Finer said. Some of the recipes and their outcomes are intentionally being kept a secret until players discover them when the expansion is out.

The final step in the crafting process will look familiar to anyone who played season 11. It’s called “transfiguration” and it’ll work a lot like sanctification did in the last season. Once you’ve found a usable item, you can stick it into the cube and gamble for a number of bonus effects. They won’t be as absurd as season 11’s were—mythic items probably won’t be able to gain the effects of a second mythic item—but they’ll be strong enough to make up for the fact that your item will be unmodifiable afterward.

Just like in season 11, you won’t ever have a reason to stop looking at loot. Anything could be an upgrade with enough luck, and you might even craft something that will spark an idea for an entirely new build. Diablo 4 has spent the last three years making its loot more legible and flexible, but the cube seems to be a big step toward making it all more valuable.

“I play a lot each season and the way I typically end a season is I find myself kind of in a rut where I’m just doing the same thing over and over,” designer Aislyn Hall said. “I think that pretty much all of these changes we’re doing are trying to get you out of those ruts, make you think about the game differently for a longer period of time.”

Read the full article here

You Might Also Like

Highguard devs promise it won’t have gaudy crossover skins or bombard players with constant ads: ‘We want to leave you the hell alone’

Final Fantasy 14’s in-house rock band is heading to one of the UK’s biggest music festivals and it feels like my two main friend groups meeting for the first time

‘Arc Raiders is almost like a social experiment’: Embark Studios’ CEO reveals a neurology professor encouraged him to submit the game for scientific testing to study player behaviour

Trains are taking over the survival genre: there are a half-dozen survival base-builders on rails coming in 2026

Mewgenics will have 280 Steam achievements at launch, in case you were wondering how huge the Binding of Isaac successor is going to be

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

More than 15 years after it was revealed to the world, the game once envisioned as Crytek’s big move into the online military shooter scene is finally closing

March 12, 2026
Games

Pragmata’s demo reaches 2 million downloads alongside its 2 million wishlists: ‘I can’t believe millions of people are excited for our game’

March 12, 2026
Games

Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse ‘had some very dark corners that may have accelerated the timeline of our failure,’ but adds, ‘it wasn’t the primary cause’

March 12, 2026
Games

In an amazing live mash-up, composer Austin Wintory turned Ben Starr’s Clair Obscur monologue into a Balatro gag

March 12, 2026
News

Atlassian layoffs impact 63 workers in Washington as CTO steps down

March 12, 2026
Games

Even among the crowd of gorgeous illustrated games, At Fate’s End is stunning enough to stand out

March 12, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?