SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse ‘had some very dark corners that may have accelerated the timeline of our failure,’ but adds, ‘it wasn’t the primary cause’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse ‘had some very dark corners that may have accelerated the timeline of our failure,’ but adds, ‘it wasn’t the primary cause’
Games

Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse ‘had some very dark corners that may have accelerated the timeline of our failure,’ but adds, ‘it wasn’t the primary cause’

News Room
Last updated: March 12, 2026 7:40 am
News Room
Share
4 Min Read
SHARE

With one day left before Highguard is gone for good, the former developer who cut loose on critics of the game’s reveal trailer has walked things back a bit in a new post, saying his initial reaction “was a mistake” arising from stress, anger, and lack of sleep.

Josh Sobel, formerly the lead technical artist on Highguard, shared some pretty raw opinions on the game’s demise in a now-deleted February post on X, saying “the hate started immediately” following the TGA trailer, and that “we were turned into a joke from minute one.” He also implied pretty strongly that the backlash contributed significantly to Highguard’s failure. All in all, it was pretty bitter—understandably so, I’d say, especially in the heat of the moment.

Now that moment has passed, and Sobel is somewhat more circumspect. “I stand by the intent behind much of what I said, but I phrased it poorly, and some of my anger was misdirected,” he wrote in a new message posted to X.

Article continues below


You may like

“I believe the online discourse around Highguard had some very dark corners that may have accelerated the timeline of our failure beyond the natural outcome of reasonable critique, but it wasn’t the primary cause, and I don’t personally believe the ultimate outcome would have been thoroughly different without it. There were a lot of elements involved, and there’s no way to know how it would have gone under different circumstances.”

Since I reactivated my account, I’ll address the elephant in the room. My now-deleted tweet following the Highguard layoff news a month ago was a mistake. I was stressed, devastated, angry, and running on 2hrs sleep. It was not wise to take my pain to the Internet in that… pic.twitter.com/oWPIIPWqinMarch 10, 2026

I think that’s a fairer take on the situation, at least as far as Highguard’s final fate goes: At the end of the day, it was a pretty good game that missed the mark in some big ways, released in a genre crowded with numerous more immediately-satisfying games.

But I also agree with a lot of what he said the first time around. The Highguard reveal trailer didn’t knock my socks off either, but there’s a huge gap between reasonable skepticism and an eagerness to grave-dance that was readily apparent in the weeks between The Game Awards and Highguard’s release. I don’t think that had any real impact on the game’s ultimate fortunes—Highguard drew a lot of players when it launched, but just couldn’t keep them around—but it does reflect, as Sobel said, a very unfortunate dark side of gaming fandom that we’ve seen all too many times before, and will probably see again in the future.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



Read the full article
here

You Might Also Like

Everything you need to know about the Assassin’s Creed Black Flag remake

Marathon Server Slam update: Bungie says if you’re not getting enough PvP action, maybe you’re just not looking for fights in the right places

You can blame some of Deus Ex: Invisible War’s console limitations on the publisher’s ‘weird theories that FPS games don’t sell or RPGs don’t sell’

Apparently the name of one of the most famous RPG series of all time was a last-minute band-aid: ‘I don’t think he knew what it meant any more than we did’

How to extract from Cryo Archive in Marathon

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

Seattle startup Tin Can achieves cultural milestone – GeekWire

April 27, 2026
Games

The secret to Supermassive Games casting two Oscar winners is its focus on human-made art: ‘They know that their performance is going to come across really well’

April 27, 2026
News

Apple Leadership Pivot: Safety Net or a Noose for Innovation?

April 27, 2026
News

After a $357B wipeout, tech giant gets another chance – GeekWire

April 27, 2026
Games

Arc Raiders is finally overhauling its competitive Trials, starting with making them more fun and less frustrating

April 27, 2026
Games

How to eavesdrop and complete the Bared Fang quest in Crimson Desert

April 27, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?