SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Final Fantasy 14 is promising big changes with Evercold, but I hope it’s not a surface-level attempt
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Final Fantasy 14 is promising big changes with Evercold, but I hope it’s not a surface-level attempt
Games

Final Fantasy 14 is promising big changes with Evercold, but I hope it’s not a surface-level attempt

News Room
Last updated: May 15, 2026 12:20 pm
News Room
Share
5 Min Read
SHARE

Naoki Yoshida’s opening keynote at April’s North American Final Fantasy 14 Fan Festival made one thing clear: the team is serious about change. Or at least, it appears to be. Especially, for a studio that’s dug its heels in the sand about any sort of drastic change in the past half-decade or so.

For upcoming expansion Evercold, abating the stagnation that’s permeated the MMO since 2022 (even longer than that, some may argue), seems to be Creative Studio 3’s number one priority. An entirely new combat system that promises to highlight job individuality and skill expression, changes to gearing to make it less unfriendly to anyone hoping to play more than one job in savage or ultimate raids, and deprioritising daily tasks to give players more flexibility to complete their in-game goals week-to-week.

(Image credit: Square Enix)

Those are all genuinely great things that I am incredibly excited to see manifested in Evercold. But I can’t help but carry that eager anticipation with a side of cautiousness. A wariness of a company who has been so reluctant to tweak even the tiniest cog in its core setup at the risk of upsetting the balance. Of creating a little more friction for the sake of a more interesting experience.

Latest Videos From

You may like

Because I so desperately want these changes to spark bigger overhauls. These are all well and dandy, but if we can still look at a two-year life cycle for an expansion and know exactly what to expect—an alliance raid on the .1, .3, and .5 patches, savage raids on the .0, .2, and .4 patches, etc etc—then I don’t know how much that staleness will actually fade away.

I want Evercold to be the expansion of risk-taking. Of experimentation. I never expect Creative Studio 3 to return to the puzzles and mazes of A Realm Reborn’s dungeons, but I crave more than the whole “two packs of trash mobs into boss” pattern that persists across all of them. More opportunities to dictate the pace and flex those tank mitigations and healing spells, more enemy varieties that do more than the odd auto attack, bosses that don’t automatically open every goddamn fight with a raidwide attack.

I really think the studio has hit its stride with designing higher-difficulty fights in Dawntrail—the Arcadion savage raids are some of the best the game has ever seen. And while I haven’t been a fan of every extreme fight, they’ve all stood out to me for different reasons. Valigarmanda in particular stands strong as one of the coolest trials with its incredible power fantasy tank busters mid-fight. Putting more of that pizzazz into designing its story-difficulty dungeons would go a helluva long way.

Naoki Yoshida's opening keynote during the North American Fan Festival

(Image credit: Square Enix)

Final Fantasy 14’s overworld has also been criminally underutilised for years now, and Evercold is the perfect time to return its relevance. I don’t want its use to remain solely on lightning-fast hunt trains and FATEs that stand idle and undefeated mere months after an expansion’s launch—which are also two things that require being in non-cross-world parties to make them viable, something which isn’t possible if you’re utilising the Party Finder function. Which is also usually the perfect time to actually make use of the overworld, since Party Finder locks you out of doing any instanced stuff like dungeons or field operation zones in the meantime.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Having “evolved” jobs and quality-of-life changes is great, but it means very little if the ways to put them into practice remain the same as they have done for a half-dozen years and a handful of expansions. I don’t want Creative Studio 3 to abandon its core identity entirely—I’m not in complete agreement with folks who think fight design should veer into WoW’s more reactionary direction—but it doesn’t have to.

It just needs to make Final Fantasy 14 a more dynamic, engaging world to exist in once more. I’m sure we’ll discover more about how it plans to do that during July’s European Fan Festival. I’m just sincerely hoping that Creative Studio 3 doesn’t let its fresh new ideas sit in stagnant water.

Read the full article here

You Might Also Like

How does co-op work in Outbound?

Alien Deathstorm is the very real title of the new ‘action horror game’ coming from Atomfall developer Rebellion

You’re not crazy, that one sewer puzzle in Half-Life 2 really did used to be harder

Arc Raiders’ Flashpoint update finally streamlines crafting—oh, and you can also supercharge Scrappy using food because that just makes sense

Team Liquid becomes the 4-peat World of Warcraft Race to World First champions after 2 weeks, 473 pulls, and one fake out

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

Stardew Valley creator Eric Barone would never use AI, instead wants to rely on human creativity—’I feel like that should take priority over a soulless machine’

May 15, 2026
AI

Microsoft business software faces UK antitrust probe over bundling, AI lock-in – Computerworld

May 15, 2026
Games

Don’t sleep on Battlestar Galactica: Scattered Hopes—it’s tricky, tactical and the best FTL-like since, well, FTL

May 15, 2026
Games

How to investigate the Tadpole Pens in Subnautica 2

May 15, 2026
Games

In Subnautica 2, survival is a prison and humanity might be better off becoming something else

May 15, 2026
Games

How Subnautica 2 multiplayer works

May 15, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?