Smash hit open-ended RPG and pillar of K-content Crimson Desert has been compared to a singleplayer MMO by both fans and detractors, but perhaps the most MMOish thing about it is how players are frequently returning to find an unrecognizable game. The onslaught of feedback-driven updates continues in a patch released today which boasts two new features: rematch and re-blockade.
Rematching lets you fight bosses you’ve already beaten “to test your progress and experiment with different tactics,” the patch notes explain. Just go to where you fought the boss, light your lantern, and begin the fight one of two ways: with your foe balanced as they were when you first took them on, or with their numbers pumped up to match your current gear. You can’t get new loot from these fights, but you can use any character for them and you’ll get back any consumables used.
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Those are the headlining new additions, but there are plenty of other little changes—new legendary pets in the Iron Eagle and hyacinth macaw, a new shop that sells disguises, and so on. There’s also a deluge of bug fixes and a catch-all note for “various other in-game issues,” so it’s yet another marathon of tweaks for fans to pore over.
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