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Tech Journal Now > Games > PSA: Crimson Desert’s new camera settings can make the game look like Baldur’s Gate 3
Games

PSA: Crimson Desert’s new camera settings can make the game look like Baldur’s Gate 3

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Last updated: April 24, 2026 7:50 pm
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I missed this in Crimson Desert patch 1.03.00 earlier this month, but Pearl Abyss added some new camera settings to its open world RPG. I expected a few camera tweaks might be added in a patch at some point, but instead the developer just dumped a whole bunch of sliders into the accessibility settings and is letting players dictate exactly how they want to use them.

Case in point: this tweet from Ninjago caught my eye because it showed me a view of Crimson Desert I didn’t know was possible: an almost isometric, top-down view of the game as if it were Diablo or Baldur’s Gate 3. You could reach those heights using the game’s photomode, but this isn’t a static shot, it’s live gameplay. Wow!

They Added Diablo Style Gameplay For Crimson Desert.Now this setting lets you play with an isometric camera in Crimson Desert. pic.twitter.com/sLF6AhPcs1April 24, 2026

I do want to point out, contrary to the tweet declaring “They added Diablo style gameplay for Crimson Desert,” uh, no, they definitely didn’t. They didn’t add any kind of gameplay to Crimson Desert. It’s just some new camera settings.

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Still, the camera settings are pretty fun to mess around with. It does really give Crimson Desert the feel of a game like Baldur’s Gate 3, and it’s quite enjoyable to stroll around viewing the world from so high above.

If you want to play with these settings, you can find them in the menu by going to “Others” and then “Accessibility.” There you’ll find the new sliders: Camera Visual Range, Camera Distance, Camera Vertical Offset, and Camera Horizontal Offset.

The easiest thing to do is just crank them all up to 100%, but play around until you’ve found a view to your liking. The camera will also zoom in to Kliff if an object like a building or structure gets in the way, so it won’t remain strictly isometric unless you’re completely clear of obstacles.

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